Fullness: Difference between revisions
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Each character's fullness rating begins at 0 each day after [[rollover]] and can be increased by [[:Category:Food|eating food]] or [[:Category:Beverages|drinking non-alcoholic beverages]]. Each such item consumed increases your fullness rating by a fixed value between 1 and 6. | Each character's fullness rating begins at 0 each day after [[rollover]] and can be increased by [[:Category:Food|eating food]] or [[:Category:Beverages|drinking non-alcoholic beverages]]. Each such item consumed increases your fullness rating by a fixed value between 1 and 6. | ||
The maximum fullness a character can ever be at is 15. If your character tries to eat something that would bring [[Wikipedia:en:Spivak pronoun|em]] over 15 fullness you will simply get a message saying you're too full. | The maximum fullness a character can ever be at is normally 15. If your character tries to eat something that would bring [[Wikipedia:en:Spivak pronoun|em]] over 15 fullness you will simply get a message saying you're too full. | ||
As with [[drunkenness]] and [[spleen damage]], there is a [[Stomach_of_Steel|skill]] that increases the amount of food that a character can consume in one day. | |||
==Frequently Asked Questions== | ==Frequently Asked Questions== |
Revision as of 02:59, 21 June 2005
Fullness is an invisible stat in the kingdom, representing how full you are.
Each character's fullness rating begins at 0 each day after rollover and can be increased by eating food or drinking non-alcoholic beverages. Each such item consumed increases your fullness rating by a fixed value between 1 and 6.
The maximum fullness a character can ever be at is normally 15. If your character tries to eat something that would bring em over 15 fullness you will simply get a message saying you're too full.
As with drunkenness and spleen damage, there is a skill that increases the amount of food that a character can consume in one day.