Fullness: Difference between revisions
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[[Fullness]] is | [[Fullness]] is a normally invisible (and not funny) stat in the [[Kingdom of Loathing|kingdom]], representing how full you are. | ||
Each character's fullness rating begins at 0 each day after [[rollover]] and can be increased by [[:Category:Food|eating food]] or [[:Category:Beverages|drinking non-alcoholic beverages]]. Each such item consumed increases your fullness rating by a fixed value. | Each character's fullness rating begins at 0 each day after [[rollover]] and can be increased by [[:Category:Food|eating food]] or [[:Category:Beverages|drinking non-alcoholic beverages]]. Each such item consumed increases your fullness rating by a fixed value. |
Revision as of 21:53, 6 October 2011
Fullness is a normally invisible (and not funny) stat in the kingdom, representing how full you are.
Each character's fullness rating begins at 0 each day after rollover and can be increased by eating food or drinking non-alcoholic beverages. Each such item consumed increases your fullness rating by a fixed value.
The maximum fullness a character can ever be at is normally 15. If you try to eat something that would bring you over 15 fullness you will simply get a message saying you're too full.
Note that using a spice melange restores three points of fullness, as well as three points of drunkenness.
As with drunkenness and spleen damage, there is a skill that increases a character's maximum fullness by 5. Also, everyone's maximum fullness is increased by an additional 15 on the Feast of Boris.
See also: Foods (Ordered by Fullness)
Notes
- By default, the fullness counter is not displayed; in order to turn it on, go to the Interface section of the Options menu. This is useful, but it is not funny.