Fullness: Difference between revisions

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historical note about why it "isn't funny"
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==Notes==
==Notes==
*Jick was opposed to adding a fullness counter for years, mostly because "it's just not funny" to have eaten a meal, as opposed to being stupid drunk. He still doesn't think it's funny, but added a fullness counter in an October 6, 2011 trivial update.
*By default, the fullness counter is not displayed; in order to turn it on, go to the Interface section of the Options menu.  This is useful, but it is not funny.
*By default, the fullness counter is not displayed; in order to turn it on, go to the Interface section of the Options menu.  This is useful, but it is not funny.


[[Category:Stats]]
[[Category:Stats]]

Revision as of 22:48, 6 October 2011

Fullness is a normally invisible (and not funny) stat in the kingdom, representing how full you are.

Each character's fullness rating begins at 0 each day after rollover and can be increased by eating food or drinking non-alcoholic beverages. Each such item consumed increases your fullness rating by a fixed value.

The maximum fullness a character can ever be at is normally 15. If you try to eat something that would bring you over 15 fullness you will simply get a message saying you're too full.

Note that using a spice melange restores three points of fullness, as well as three points of drunkenness.

As with drunkenness and spleen damage, there is a skill that increases a character's maximum fullness by 5. Also, everyone's maximum fullness is increased by an additional 15 on the Feast of Boris.

See also: Foods (Ordered by Fullness)

Notes

  • Jick was opposed to adding a fullness counter for years, mostly because "it's just not funny" to have eaten a meal, as opposed to being stupid drunk. He still doesn't think it's funny, but added a fullness counter in an October 6, 2011 trivial update.
  • By default, the fullness counter is not displayed; in order to turn it on, go to the Interface section of the Options menu. This is useful, but it is not funny.