Fullness: Difference between revisions

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Other Fullness Modifiers: Adding sweet tooth.
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[[Fullness]] is a normally invisible (and not funny) stat in the [[Kingdom of Loathing|kingdom]], representing how full you are.
[[Fullness]] is a normally invisible (and unfunny) stat in the [[Kingdom of Loathing|kingdom]], representing how full you are.


Each character's fullness rating begins at 0 each day after [[rollover]] and can be increased by [[:Category:Food|eating food]] or [[:Category:Beverages|drinking non-alcoholic beverages]]. Each such item consumed increases your fullness rating by a fixed value.
Each character's fullness rating begins at 0 after [[rollover]] or [[Ascension]] and can be increased by [[:Category:Food|eating food]] or [[:Category:Beverages|drinking non-alcoholic beverages]]. Each such item consumed increases your fullness rating by a fixed value.


The maximum fullness a character can ever be at is normally 15. If you try to eat something that would bring you over 15 fullness you will simply get a message saying you're too full.
The maximum fullness a character can be at is, by default, 15. If you try to eat something that would bring you over your maximum, you will simply fail with the notice that you are too full.


See also: [[:Category:Food (By Size)|Foods (By Size)]]
See also: [[:Category:Food (By Size)|Foods (By Size)]]
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* Only available during the holiday; see [[Feast of Boris|article]] for dates
* Only available during the holiday; see [[Feast of Boris|article]] for dates
* Does not work when in a [[Special challenge path]]
* Does not apply to those under the effect of a [[Special challenge path]]
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| [[Stomach of Steel]]
| [[Stomach of Steel]]
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==Other Fullness Modifiers==
==Fullness Modifiers==


{| CELLPADDING=3 CELLSPACING=0 BORDER=1
{| CELLPADDING=3 CELLSPACING=0 BORDER=1
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|[[lupine appetite hormones]] || 3 || Extends your stomach capacity by 3 for the day.
|[[lupine appetite hormones]] || 3 || Extends your stomach capacity by 3 for the day.
|-
|-
|[[Pantsgiving]] || 1+
|[[Pantsgiving]] || Variable
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*When equipped while completely full, it may extend stomach capacity by 1 after combat.
*When equipped while completely full, it may extend stomach capacity by 1 after combat.

Revision as of 12:48, 17 June 2014

Fullness is a normally invisible (and unfunny) stat in the kingdom, representing how full you are.

Each character's fullness rating begins at 0 after rollover or Ascension and can be increased by eating food or drinking non-alcoholic beverages. Each such item consumed increases your fullness rating by a fixed value.

The maximum fullness a character can be at is, by default, 15. If you try to eat something that would bring you over your maximum, you will simply fail with the notice that you are too full.

See also: Foods (By Size)

Fullness Capacity Modifiers

These change how much your stomach can hold.

Name Modifier Notes
Feast of Boris +15
Stomach of Steel +5
Legendary Appetite +5
Being Boris +5
  • Only available during Avatar of Boris runs
  • Unlocked automatically at the beginning of the run
Insatiable Hunger +5
Ravenous Pounce +5
Lunch Like a King +5
Gluttony +2
Pride -1
Being Jarlsberg -5
  • Only available during Avatar of Jarlsberg runs
  • Unlocked automatically at the beginning of the run
Being Sneaky Pete -10

Fullness Modifiers

Name Modifier Notes
distention pill 1 Extends your stomach capacity by 1 for the day.
lupine appetite hormones 3 Extends your stomach capacity by 3 for the day.
Pantsgiving Variable
  • When equipped while completely full, it may extend stomach capacity by 1 after combat.
  • This happens on a schedule of 5, 50, 500, etc. combats when at maximum fullness. The fullness comes in after winning a fight.
spice melange 3
sweet tooth 1 Extends your stomach capacity by 1 for the day.
Ultra Mega Sour Ball 3
  • Reduces your current drunkenness and fullness by 3.
  • Stacks with spice melange.

Notes

  • Jick was opposed to adding a fullness counter for years, mostly because "it's just not funny" to have eaten a meal, as opposed to being stupid drunk. He still doesn't think it's funny, but added a fullness counter in an October 6, 2011 trivial update.
  • By default, the fullness counter is not displayed; in order to turn it on, go to the Interface section of the Options menu. This is useful, but it is not funny.