Ambidextrous Funkslinging: Difference between revisions
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{{skill|name=Ambidextrous Funkslinging|source=Guild Trainer|class=[[Disco Bandit]]|level=12|description=Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one.|effect= Allows you to throw two combat/restorative items at monsters each round instead of one. |type=Passive|mpcost=N/A|price=12,000 Meat}} | {{skill|skillid=5015|name=Ambidextrous Funkslinging|source=Guild Trainer|class=[[Disco Bandit]]|level=12|description=Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one.|effect= Allows you to throw two combat/restorative items at monsters each round instead of one. |type=Passive|mpcost=N/A|price=12,000 Meat}} | ||
==Notes== | ==Notes== | ||
*Some items, most notably the [[Dictionary]] and [[Facsimile dictionary]] can only be used in your first "throw" each round, even if you have more than one in your inventory. You can still use use a second item simultaneously with the first. | *Some items, most notably the [[Dictionary]] and [[Facsimile dictionary]] can only be used in your first "throw" each round, even if you have more than one in your inventory. You can still use use a second item simultaneously with the first. |
Revision as of 07:28, 3 August 2006
Ambidextrous Funkslinging
Type: PassiveMP Cost: N/A
Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one.
Allows you to throw two combat/restorative items at monsters each round instead of one.
Source: | Guild Trainer |
Price: | 12,000 Meat |
Class: | Disco Bandit |
Level: | 12 |
Notes
- Some items, most notably the Dictionary and Facsimile dictionary can only be used in your first "throw" each round, even if you have more than one in your inventory. You can still use use a second item simultaneously with the first.
- If you try to use an item twice when you only have one of the item, you get the message "You don't have two of that item." Your opponent also gets a free chance to hit you.