Ambidextrous Funkslinging: Difference between revisions
From A KoL Wiki
imported>Flargen mNo edit summary |
imported>Captain Kirk I just tested using 2 dictionaries in the orc chasm and it worked fine. So this note is no longer valid. |
||
Line 11: | Line 11: | ||
==Notes== | ==Notes== | ||
*If using the first item beats up your opponent, the second item will not fire. | *If using the first item beats up your opponent, the second item will not fire. | ||
*If you try to use an item twice when you only have one of the item, you get the message: | *If you try to use an item twice when you only have one of the item, you get the message: |
Revision as of 08:11, 18 March 2009
Ambidextrous Funkslinging
Type: PassiveMP Cost: N/A
Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one.
Allows you to use two combat items at once during each round of combat.
Source: | Guild Trainer |
Price: | 12,000 Meat |
Class: | Disco Bandit |
Level: | 12 |
Notes
- If using the first item beats up your opponent, the second item will not fire.
- If you try to use an item twice when you only have one of the item, you get the message:
- You don't have two of that item.
- Items typically behave the way they do in subsequent uses against the same monster or in one round. If an item doesn't work twice on the same monster, then it won't work twice using Ambidextrous Funkslinging. For instance, if two meat vortices are slung, the second will yield the same (wasted) result as a subsequent use against one monster. (See meat vortex.)
- It can be helpful to double-check both spaces when using this skill repeatedly, as it is easy to run out of one of your items and sling an "empty space" if not careful.