Fury: Difference between revisions

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| [[Buoyancy of the Beluga]] || 5 || Passive || Regenerate 1 HP per Adventure for each gallon of Fury
| [[Buoyancy of the Beluga]] || 5 || Passive || Regenerate 1 HP per Adventure for each gallon of Fury
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| [[Furious Wallop]] || 7 || 5 MP + 1 Fury || A regular attack that is guaranteed to be a [[Critical Hit]]
| [[Furious Wallop]] || 7 || 5 MP + 1 Fury || A regular attack that is guaranteed to be a [[critical hit]]
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| [[Club Foot]] || 8 || 8 MP || Stun duration depends on your Fury level
| [[Club Foot]] || 8 || 8 MP || Stun duration depends on your Fury level

Revision as of 16:15, 28 September 2013

Fury is a resource available to Seal Clubbers, used by several of their skills.

Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter). Fury begins at 0 when you ascend, and is also reset to 0 at rollover. (When you have 0 Fury, the Fury meter is not displayed at all.)

One gallon of Fury is generated each time you defeat a monster, if you have the Wrath of the Wolverine skill. Your Fury level is capped at 3 gallons, or 5 gallons if you also have the Ire of the Orca skill.

The following Seal Clubber skills use Fury in some way:

Skill Level Cost Effect
Wrath of the Wolverine 4 Passive Generate Fury (up to 3) when you defeat a monster
Buoyancy of the Beluga 5 Passive Regenerate 1 HP per Adventure for each gallon of Fury
Furious Wallop 7 5 MP + 1 Fury A regular attack that is guaranteed to be a critical hit
Club Foot 8 8 MP Stun duration depends on your Fury level
Seething of the Snow Leopard 9 Passive Gain additional bonus damage from Fury
Ire of the Orca 10 Passive Fury capacity increases to 5
Thirst of the Weasel 11 Passive Your Smacks restore 1-2 HP per gallon of Fury
Cavalcade of Fury 12 15 MP + all Fury Consumes all of your Fury and performs multiple savage attacks
Precision of the Penguin 14 Passive +1% chance of Critical Hit for each gallon of Fury