Fury: Difference between revisions
imported>Yatsufusa m more format; more information; These are completly based on what the WIKI currently knows. (I haven't been SC since the update.) |
imported>Lxndr mNo edit summary |
||
Line 3: | Line 3: | ||
==Basics== | ==Basics== | ||
Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter). Fury starts out at 0 gallons and is reset during [[rollover]] and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the [[Wrath of the Wolverine]] skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made [[Jermery's Permery|permanent]]. | Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter). Fury starts out at 0 gallons and is reset during [[rollover]] and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the [[Wrath of the Wolverine]] skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made [[Jermery's Permery|permanent]]. | ||
With no other passives, Fury still gives some bonus damage. It isn't enough that serious players care about it, but that doesn't make it nothing. | |||
One gallon of Fury is generated for each time you defeat a monster. Your Fury level is capped at 3 gallons – or 5 gallons if you've learned [[Ire of the Orca]] in addition. If you lose to a monster, you lose all of your Fury. | One gallon of Fury is generated for each time you defeat a monster. Your Fury level is capped at 3 gallons – or 5 gallons if you've learned [[Ire of the Orca]] in addition. If you lose to a monster, you lose all of your Fury. |
Revision as of 03:57, 30 September 2013
Fury is a resource exclusively available to Seal Clubbers, used by several of their skills.
Basics
Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter). Fury starts out at 0 gallons and is reset during rollover and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the Wrath of the Wolverine skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made permanent.
With no other passives, Fury still gives some bonus damage. It isn't enough that serious players care about it, but that doesn't make it nothing.
One gallon of Fury is generated for each time you defeat a monster. Your Fury level is capped at 3 gallons – or 5 gallons if you've learned Ire of the Orca in addition. If you lose to a monster, you lose all of your Fury.
Skills influenced by Fury
The following Seal Clubber skills use Fury in some way:
Skill | Level | Cost | Effect |
---|---|---|---|
Wrath of the Wolverine | 4 | Passive | Generate Fury (up to 3) when you defeat a monster |
Buoyancy of the Beluga | 5 | Passive | Regenerate 1 HP per Adventure for each gallon of Fury |
Furious Wallop | 7 | 5 MP + 1 Fury | A regular attack that is guaranteed to be a critical hit |
Club Foot | 8 | 8 MP | Stun duration depends on your Fury level |
Seething of the Snow Leopard | 9 | Passive | Gain additional bonus damage from Fury |
Ire of the Orca | 10 | Passive | Fury capacity increases to 5 |
Thirst of the Weasel | 11 | Passive | Your Smacks restore 1-2 HP per gallon of Fury |
Cavalcade of Fury | 12 | 15 MP + all Fury | Consumes all of your Fury and performs multiple savage attacks |
Precision of the Penguin | 14 | Passive | +1% chance of Critical Hit for each gallon of Fury |
Items interacting with Fury
The seal medal has a unique enchantment that grants its wearer a 25% chance to gain an extra gallon of Fury when gaining a gallon of Fury.