Fury: Difference between revisions

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imported>Club
Basics: might as well list Cavalcade as a way to lose fury
imported>Prestige
damage bonus
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{{NeedsSpading|comment=Base Fury bonuses, without passives.}}
{{NeedsSpading|comment=Check if base Fury damage bonus and Seething of the Snow Leopard are reporting correctly.}}


[[Fury]] is a resource exclusively available to [[Seal Clubber|Seal Clubbers]], used by several of their skills.
[[Fury]] is a resource exclusively available to [[Seal Clubber|Seal Clubbers]], used by several of their skills.
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==Basics==
==Basics==
Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter).  Fury starts out at 0 gallons and is reset during [[rollover]] and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the [[Wrath of the Wolverine]] skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made [[Jermery's Permery|permanent]].
Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter).  Fury starts out at 0 gallons and is reset during [[rollover]] and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the [[Wrath of the Wolverine]] skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made [[Jermery's Permery|permanent]].
With no other passives, Fury is believed to give some bonus damage. The exact amount [[needs spading]].


One gallon of Fury is generated each time you defeat a monster.  Your Fury level is capped at 3 gallons, or 5 gallons if you've learned [[Ire of the Orca]].
One gallon of Fury is generated each time you defeat a monster.  Your Fury level is capped at 3 gallons, or 5 gallons if you've learned [[Ire of the Orca]].
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*You cast [[Cavalcade of Fury]] (consuming it for attacks).
*You cast [[Cavalcade of Fury]] (consuming it for attacks).
*You rest in your camp site (including free rests).
*You rest in your camp site (including free rests).
With no other passives, Fury is believed to give +1 bonus weapon damage per gallon. This is revealed by the Fury meter tooltip which lists all benefits your Fury currently grants.


==Skills influenced by Fury==
==Skills influenced by Fury==
The following Seal Clubber skills use Fury in some way:
The following Seal Clubber skills use Fury in some way:


{| border="1px" cellpadding="3" cellspacing="0"
{| border="1px" cellpadding="3" cellspacing="0" style="border-collapse:collapse;"
|- bgcolor="#eeeeee" align="center" valign="center"
|- bgcolor="#eeeeee" align="center" valign="center"
! Skill !! Level !! Cost !! Effect
! Skill !! Level !! Cost !! Effect
|-
|-
| [[Wrath of the Wolverine]] || 4 || Passive || Generate Fury (up to 3) when you defeat a monster
| [[Wrath of the Wolverine]] || 4 || Passive || Generate Fury when you defeat a monster. You may store a maximum of 3 gallons.
|-
|-
| [[Buoyancy of the Beluga]] || 5 || Passive || Regenerate 1 HP per Adventure for each gallon of Fury
| [[Buoyancy of the Beluga]] || 5 || Passive || Regenerate 1 HP per Adventure for each gallon of Fury
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| [[Furious Wallop]] || 7 || 5 MP + 1 Fury || A regular attack that is guaranteed to be a [[critical hit]]
| [[Furious Wallop]] || 7 || 5 MP + 1 Fury || A regular attack that is guaranteed to be a [[critical hit]]
|-
|-
| [[Club Foot]] || 8 || 8 MP || Stun duration depends on your Fury level
| [[Club Foot]] || 8 || 8 MP || Monster defense reduction and stun duration depend on your Fury level
|-
|-
| [[Seething of the Snow Leopard]] || 9 || Passive || Gain additional bonus damage from Fury
| [[Seething of the Snow Leopard]] || 9 || Passive || Gain additional bonus damage from Fury
|-
|-
| [[Ire of the Orca]] || 10 || Passive || Fury capacity increases to 5
| [[Ire of the Orca]] || 10 || Passive || Fury capacity increases to 5 gallons
|-
|-
| [[Thirst of the Weasel]] || 11 || Passive || Your Smacks restore 1-2 HP per gallon of Fury
| [[Thirst of the Weasel]] || 11 || Passive || Your Smacks restore 1-2 HP per gallon of Fury

Revision as of 23:46, 3 October 2013

There are some vague or non-exact figures and information on this page. Some spading is required.

Check if base Fury damage bonus and Seething of the Snow Leopard are reporting correctly.

Fury is a resource exclusively available to Seal Clubbers, used by several of their skills.

Basics

Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter). Fury starts out at 0 gallons and is reset during rollover and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the Wrath of the Wolverine skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made permanent.

One gallon of Fury is generated each time you defeat a monster. Your Fury level is capped at 3 gallons, or 5 gallons if you've learned Ire of the Orca.

You lose all of your current Fury if:

  • You lose to a monster in combat (including losses due to the 30-round limit, but not including runaways, free or otherwise).
  • You cast Hibernate.
  • You cast Cavalcade of Fury (consuming it for attacks).
  • You rest in your camp site (including free rests).

With no other passives, Fury is believed to give +1 bonus weapon damage per gallon. This is revealed by the Fury meter tooltip which lists all benefits your Fury currently grants.

Skills influenced by Fury

The following Seal Clubber skills use Fury in some way:

Skill Level Cost Effect
Wrath of the Wolverine 4 Passive Generate Fury when you defeat a monster. You may store a maximum of 3 gallons.
Buoyancy of the Beluga 5 Passive Regenerate 1 HP per Adventure for each gallon of Fury
Furious Wallop 7 5 MP + 1 Fury A regular attack that is guaranteed to be a critical hit
Club Foot 8 8 MP Monster defense reduction and stun duration depend on your Fury level
Seething of the Snow Leopard 9 Passive Gain additional bonus damage from Fury
Ire of the Orca 10 Passive Fury capacity increases to 5 gallons
Thirst of the Weasel 11 Passive Your Smacks restore 1-2 HP per gallon of Fury
Cavalcade of Fury 12 15 MP + all Fury Consumes all of your Fury and performs multiple savage attacks
Precision of the Penguin 14 Passive +1% chance of Critical Hit for each gallon of Fury

Items interacting with Fury

The seal medal has a unique enchantment that grants its wearer a 25% chance to gain an extra gallon of Fury when gaining a gallon of Fury.

See Also