Fury: Difference between revisions
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*You lose to a monster in combat (including losses due to the 30-round limit, but ''not'' including runaways, free or otherwise). | *You lose to a monster in combat (including losses due to the 30-round limit, but ''not'' including runaways, free or otherwise). | ||
*You cast [[Hibernate]]. | *You cast [[Hibernate]]. | ||
*You cast [[Batter Up! (skill)|Batter Up!]] | |||
*You cast [[Cavalcade of Fury]] (consuming it for attacks). | *You cast [[Cavalcade of Fury]] (consuming it for attacks). | ||
*You rest in your camp site (including free rests). | *You rest in your camp site (including free rests). | ||
With no other passives, Fury gives +1 bonus weapon damage per gallon. This is revealed by the Fury meter tooltip which lists all benefits your Fury currently grants. | With no other passives, Fury gives +1 bonus weapon damage per gallon. This is revealed by the Fury meter tooltip which lists all benefits your Fury currently grants. | ||
==Skills influenced by Fury== | ==Skills influenced by Fury== |
Revision as of 02:46, 16 November 2013
Fury is a resource exclusively available to Seal Clubbers, used by several of their skills.
Basics
Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter). Fury starts out at 0 gallons and is reset during rollover and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the Wrath of the Wolverine skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made permanent.
One gallon of Fury is generated each time you defeat a monster. Your Fury level is capped at 3 gallons, or 5 gallons if you've learned Ire of the Orca.
You lose all of your current Fury if:
- You lose to a monster in combat (including losses due to the 30-round limit, but not including runaways, free or otherwise).
- You cast Hibernate.
- You cast Batter Up!
- You cast Cavalcade of Fury (consuming it for attacks).
- You rest in your camp site (including free rests).
With no other passives, Fury gives +1 bonus weapon damage per gallon. This is revealed by the Fury meter tooltip which lists all benefits your Fury currently grants.
Skills influenced by Fury
The following Seal Clubber skills use Fury in some way:
Skill | Level | Cost | Effect |
---|---|---|---|
Wrath of the Wolverine | 4 | Passive | Generate Fury when you defeat a monster. Enables storage of 3 gallons of Fury |
Buoyancy of the Beluga | 5 | Passive | Regenerate 1 HP per Adventure for each gallon of Fury |
Thirst of the Weasel | 6 | Passive | Your Smacks restore 1-2 HP per gallon of Fury |
Furious Wallop | 7 | 1 Fury | A regular attack that is guaranteed to be a critical hit |
Club Foot | 8 | 8 MP | Monster defense reduction and stun duration depend on your Fury level |
Seething of the Snow Leopard | 9 | Passive | Gain +3 bonus weapon damage for each gallon of Fury |
Ire of the Orca | 10 | Passive | Fury capacity increases to 5 gallons |
Batter Up! | 11 | 5 Fury | Banishes the monster until rollover (only one monster is banished at a time) |
Cavalcade of Fury | 12 | 15 MP + all Fury | Consumes all of your Fury and performs multiple savage attacks |
Precision of the Penguin | 14 | Passive | +1% chance of Critical Hit for each gallon of Fury |
Items interacting with Fury
The seal medal has a unique enchantment that grants its wearer a 25% chance to gain an extra gallon of Fury when gaining a gallon of Fury.
Notes
- During the Radio Show on October 9, 2013, Jick mentioned plans to duplicate the additional Fury-generation of the seal medal on another piece of equipment without having both enchantments stack. So players that didn't get the medal could still have access to the enchantment.