Game Mechanics: Difference between revisions

From A KoL Wiki
imported>Gymnosophist
m Add Character Substat Gains section
imported>Gymnosophist
m Add to Basics Category
Line 42: Line 42:
*[[Extra PvP Fights]]
*[[Extra PvP Fights]]


__NOTOC__
[[Category:Basics]]
[[Category:Game Mechanics|*]]


[[Category:Game Mechanics|*]]
__NOTOC__

Revision as of 19:57, 1 August 2005

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive The Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:


Character Base Stats

Character Substat Gains

During Combat

Post Combat

Various

Unrelated to Combat