Game Mechanics: Difference between revisions
From A KoL Wiki
imported>Gymnosophist m →Character Base Stats: Reorder |
imported>Gymnosophist m Change subheading |
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*[[Moxie Substat]] | *[[Moxie Substat]] | ||
=== | ===Combat Abilities=== | ||
*[[Bonus Melee Damage]] | *[[Bonus Melee Damage]] | ||
*[[Bonus Spell Damage]] | *[[Bonus Spell Damage]] |
Revision as of 23:48, 11 August 2005
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive The Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:
Character Base Stats
Character Substat Gains
Combat Abilities
- Bonus Melee Damage
- Bonus Spell Damage
- Combat Initiative
- Critical Hit Chance
- Damage Absorption
- Fumble Chance
Post Combat
Various
Unrelated to Combat