Game Mechanics: Difference between revisions
From A KoL Wiki
imported>Gymnosophist m Restore Jick's infinite wisdom (someone has no sense of humor). A sense of humor is a prerequisite for playing KOL! |
imported>Gymnosophist m Add Skills By MP Cost link, allow TOC |
||
Line 1: | Line 1: | ||
==Description== | |||
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive The Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes. | No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive The Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes. | ||
Line 42: | Line 43: | ||
*[[Extra PvP Fights]] | *[[Extra PvP Fights]] | ||
*[[pvp outcome]] | *[[pvp outcome]] | ||
===Other Lists=== | |||
*[[Skills By MP Cost]] | |||
[[Category:Basics]] | [[Category:Basics]] | ||
[[Category:Game Mechanics|*]] | [[Category:Game Mechanics|*]] | ||
Revision as of 11:10, 17 August 2005
Description
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive The Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:
Character Base Stats
Character Substat Gains
Combat Abilities
- Bonus Melee Damage
- Bonus Spell Damage
- Combat Initiative
- Critical Hit Chance
- Damage Absorption
- Fumble Chance