Game Mechanics: Difference between revisions

From A KoL Wiki
imported>TDG
imported>Antaeus Feldspar
Line 38: Line 38:
*[[Monster Level]]
*[[Monster Level]]
*[[Spell Cost]]
*[[Spell Cost]]
*[[Combat Frequency]]


===Unrelated to Combat===
===Unrelated to Combat===

Revision as of 17:57, 5 November 2005

Description

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive The Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:


Character Base Stats

Character Substat Gains

Combat Abilities

Monster Drops

Various

Unrelated to Combat

Equipment By Power

Other Lists