Game Mechanics: Difference between revisions

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imported>Someone Else
The "The" is not part of its name and therefore should not be capitalized.
imported>Tyken
added weapon damage & hit chance
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*[[Mysticality Substat]]
*[[Mysticality Substat]]
*[[Moxie Substat]]
*[[Moxie Substat]]
===Core Combat Mechanics===
*[[Hit Chance]]
*[[Weapon Damage]]


===Combat Abilities===
===Combat Abilities===

Revision as of 08:44, 29 March 2006

Description

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:


Character Base Stats

Character Substat Gains

Core Combat Mechanics

Combat Abilities

Monster Drops

Various

Unrelated to Combat

Equipment By Power

Other Lists