Game Mechanics: Difference between revisions

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*[[Damage Absorption]]
*[[Damage Absorption]]
*[[Damage Reduction]]
*[[Damage Reduction]]
*[[Elemental Spell Damage]]
*[[Fumble Chance]]
*[[Fumble Chance]]


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*[[Monster Level]]
*[[Monster Level]]
*[[Spell Cost]]
*[[Spell Cost]]
*[[Miscellaneous Enchantments]]
*[[Enchantments]]


===Unrelated to Combat===
===Unrelated to Combat===

Revision as of 01:11, 7 June 2006

Description

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:


Character Base Stats

Character Substat Gains

Core Combat Mechanics

Combat Abilities

The Spoils of Victory!

Various

Unrelated to Combat

Equipment By Power

Accessories & Off-hand Items

Other Lists