Game Mechanics: Difference between revisions
From A KoL Wiki
imported>Gymnosophist m →Various: Update link |
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*[[Familiar Weight]] | *[[Familiar Weight]] | ||
*[[HP Restorers]] | *[[HP Restorers]] | ||
*[[Enchantments|List of Enchantment Types]] | |||
*[[Monster Level]] | |||
*[[MP Restorers]] | *[[MP Restorers]] | ||
*[[Skill MP Cost Modifiers]] | *[[Skill MP Cost Modifiers]] | ||
===Unrelated to Combat=== | ===Unrelated to Combat=== |
Revision as of 08:32, 27 October 2006
Description
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:
Character Base Stats
Character Substat Gains
Core Combat Mechanics
Combat Abilities
- Bonus Melee Damage
- Bonus Ranged Damage
- Bonus Spell Damage
- Combat Initiative
- Critical Hit Chance
- Damage Absorption
- Damage Reduction
- Elemental Spell Damage
- Fumble Chance
- Running Away
The Spoils of Victory!
Various
- Combat Frequency
- Cost Analysis of Restoring HP and MP
- Elemental Resistance
- Familiar Weight
- HP Restorers
- List of Enchantment Types
- Monster Level
- MP Restorers
- Skill MP Cost Modifiers
Unrelated to Combat
Equipment By Power
Accessories & Off-hand Items
Other Articles
- Dressing For Success
- PvP
- Random Number Generator
- Safe Adventuring
- Farming Strategy (This page is being replaced by Basic Farming and Advanced Farming)