Game Mechanics: Difference between revisions
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===Other Articles=== | ===Other Articles=== | ||
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===Other Lists=== | ===Other Lists=== |
Revision as of 10:07, 2 November 2006
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:
Character Base Stats
Character Substat Gains
Core Combat Mechanics
Combat Abilities
- Bonus Melee Damage
- Bonus Ranged Damage
- Bonus Spell Damage
- Combat Initiative
- Critical Hit Chance
- Damage Absorption
- Damage Reduction
- Elemental Spell Damage
- Fumble Chance
- Running Away
The Spoils of Victory!
Various
- Carrying Capacity (No longer applicable)
- Combat Frequency
- Cost Analysis of Restoring HP and MP
- Elemental Resistance
- Familiar Weight
- HP Restorers
- List of Enchantment Types
- Monster Level
- MP Restorers
- Skill MP Cost Modifiers
Unrelated to Combat
Equipment By Power
Accessories & Off-hand Items
Maximizing Your...
- Dressing For Success
- Maximizing Your Muscle
- Maximizing Your Mysticality
- Maximizing Your Moxie
- Maximizing Your HP
- Maximizing Your MP
- Maximizing Your Melee Damage
- Maximizing Your Spell Damage
- Maximizing Your Combat Initiative
- Maximizing Your Damage Absorption
- Maximizing Your Item Drops
- Maximizing Your Meat Drops
- Maximizing Your Rollover Adventures
- LTSynergy (not a Game Mechanic, but laid out in the "Maximizing Your ..." style)