Game Mechanics: Difference between revisions

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imported>Gymnosophist
m Other Articles: Add Queue, Sombrero vs Volleyball, Statistics Notes (already catagorized as game mechanics)
imported>Dehstil
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===Various===
===Various===
*[[Adventure Queue]]
*[[Carrying Capacity]] (''No longer applicable'')
*[[Carrying Capacity]] (''No longer applicable'')
*[[Combat Frequency]]
*[[Combat Frequency]]
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===Other Articles===
===Other Articles===
*[[Queue]]
*[[Random Number Generator]]
*[[Random Number Generator]]
*[[Safe Adventuring]]
*[[Safe Adventuring]]

Revision as of 22:20, 10 November 2006

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:

Character Base Stats

Character Substat Gains

Core Combat Mechanics

Combat Abilities

The Spoils of Victory!

Various

Unrelated to Combat

Equipment By Power

Accessories & Off-hand Items

Maximizing Your...

Other Lists