Game Mechanics: Difference between revisions

From A KoL Wiki
imported>Bagatelle
m Character Base Stats: kill dead links
imported>Bagatelle
m spell damage/monster level
Line 21: Line 21:
*[[Hit Chance]]
*[[Hit Chance]]
*[[Weapon Damage]]
*[[Weapon Damage]]
*[[Calculating Spell Damage]]
*[[Special Monsters]]
*[[Special Monsters]]


Line 87: Line 88:
**[[Maximizing Your Meat Drops]]
**[[Maximizing Your Meat Drops]]
**[[Maximizing Your Rollover Adventures]]
**[[Maximizing Your Rollover Adventures]]
**[[Maximizing Monster Level]]


===Other Articles===
===Other Articles===

Revision as of 01:28, 30 August 2007

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:

Character Base Stats

Character Substat Gains

Core Combat Mechanics

Combat Abilities

The Spoils of Victory!

Various

Unrelated to Combat

Item Lists

Maximizing Your...

Other Lists