Iron Palms: Difference between revisions
From A KoL Wiki
imported>InfernalRapture No edit summary |
imported>Lxndr Bug was apparently fixed, but updater didn't remove bug note |
||
Line 1: | Line 1: | ||
{{bug|This effect can still be obtained as a 6 turn buff by using an [[ittah bittah hookah]].}} | {{bug|This effect can still be obtained as a 6 turn buff by using an [[ittah bittah hookah]].}} | ||
{{bug|Swords don't count as clubs for [[Silent Slam]].}} | {{bug|Swords don't count as clubs for [[Silent Slam]].}} | ||
{{effect| | {{effect| | ||
effectid=709| | effectid=709| |
Revision as of 20:17, 10 October 2013
![]() |
There is an in-game bug related to this page. | ![]() |
This effect can still be obtained as a 6 turn buff by using an ittah bittah hookah. |
![]() |
There is an in-game bug related to this page. | ![]() |
Swords don't count as clubs for Silent Slam. |
Your palms are as hard as iron. Hey, maybe if you melted them down, you could make palm springs!
Swords count as clubs
Obtained From
- Iron Palm Technique (intrinsic effect)
Notes
- Allows Swords to count for Mama Hellseal parts in the Nemesis quest.
- Two-handed swords gain the automatic hit bonuses from Lunging Thrust-Smack and Thrust-Smack (if you're a Seal Clubber).
- Does allow swords to damage Summoned Infernal Seals.
- Replaces the generic attack messages for swords with those for clubs (but leaves weapon-specific messages unchanged).
- For your convenience, here is a list of swords.
References
- Palm Springs is a city in California.