Iron Palms: Difference between revisions

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imported>Yatsufusa
That part seems to work just fine now.
imported>Mojotech
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{{bug|This effect can still be obtained as a 6 turn buff by using an [[ittah bittah hookah]].}}
{{bug|This effect can still be obtained as a 6 turn buff by using an [[ittah bittah hookah]].}}
{{bug|Swords don't count as clubs for [[Silent Slam]].}}
{{bug|Swords don't count as clubs for [[Silent Slam]].}}
{{bug|Swords don't count as swords for [[Skeletal scabbard]].}}
{{effect|
{{effect|
effectid=709|
effectid=709|

Revision as of 16:05, 13 December 2013

There is an in-game bug related to this page.
This effect can still be obtained as a 6 turn buff by using an ittah bittah hookah.
There is an in-game bug related to this page.
Swords don't count as clubs for Silent Slam.
There is an in-game bug related to this page.
Swords don't count as swords for Skeletal scabbard.

Iron Palms

Iron Palms

Your palms are as hard as iron. Hey, maybe if you melted them down, you could make palm springs!

Swords count as clubs

View metadata
Effect number: 709
Description ID: 1f53c39b96204181351b24031c0c8c62
View in-game: view

Obtained From

Notes

  • Does allow swords to damage Summoned Infernal Seals.
  • Swords gain the automatic hit bonuses from Smacks (if you're a Seal Clubber).
  • Replaces the generic attack messages for swords with those for clubs (but leaves weapon-specific messages unchanged).
  • For your convenience, here is a list of swords.

History

  • Did not allow Swords to count for Mama Hellseal parts in the Nemesis quest until it was fixed around Winter 2013.

References