Irritating Series of Random Encounters: Difference between revisions
imported>Quietust →References: "unofficial"? Wikipedia claims it's official, but I'd prefer not to assert in either direction |
imported>Improv This isn't particularly FFish, just RPGish |
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==References== | ==References== | ||
*Like many things that occur on the Penultimate Fantasy Airship, this monster is | *Like many things that occur on the Penultimate Fantasy Airship, this monster is based on console-based RPGs, in this case [[Wikipedia:Dragon Quest|Dragon Quest]]'s Slime monster. It references the fact that you can never go far in dungeons and fields in many of these games without having a random encounter with an enemy. | ||
*"They try and hit you, but for some reason just stand about ten feet away and make hitting motions" refers to how in many early RPGs of this sort, there were no attack animations (or the animations did not actually place them near the character they were attacking) - attacks would just be marked with a motion and the target would take damage. | |||
*"They try and hit you, but for some reason just stand about ten feet away and make hitting motions" refers to many RPGs, | |||
*"They blandly and blindly attack, but you distractedly step to the side." may refer to how monsters in early RPGs would always use the same hitting motion, as well as the fact that player characters would appear to make no effort to actually evade the attack when the attack misses. | *"They blandly and blindly attack, but you distractedly step to the side." may refer to how monsters in early RPGs would always use the same hitting motion, as well as the fact that player characters would appear to make no effort to actually evade the attack when the attack misses. | ||
*This monster's name and fumble message refers to the children's book series ''[[Wikipedia:A series of unfortunate events|A Series of Unfortunate Events]]''. | *This monster's name and fumble message refers to the children's book series ''[[Wikipedia:A series of unfortunate events|A Series of Unfortunate Events]]''. |
Revision as of 14:06, 2 August 2007
Irritating Series of Random Encounters | |
---|---|
Monster ID | 167 |
Locations | The Penultimate Fantasy Airship |
Hit Points | 110 |
Attack | 105 |
Defense | 94 |
No-Hit | 115 |
Initiative | 80 |
Meat | 112-168 |
Phylum | beast |
Elements | None |
Resistance | None |
Monster Parts | whatever |
Drops | cocoa eggshell fragment, soft green echo eyedrop antidote, tiny house |
Manuel Entry | |
refreshedit data |
You're trying to walk from the front of the airship to the back, but you are unable to do so without being attacked by a series of 30 or 40 nearly identical nondescript enemies. Man, that's irritating.
Hit Message(s):
They kind of blandly stomp you into a mudhole. Yawn. I mean, Ow. Ugh! Ugh!
They smack you around a little. And then a little more. Ow! Ugh!
They all swarm around you, bouncing excitedly up and down. Then they start bouncing up and down on top of you. You feel irritated, random, and in intense pain. Argh! Ugh! Argh! Argh!
They blandly and blindly attack, but you distractedly step to the side.
They try and hit you, but for some reason just stand about ten feet away and make hitting motions.
They start to attack again, but are stopped by a series of unfortunate events. Most of which are far too unfortunate to describe. Sorry about that. (FUMBLE!)
![]() | You gain 81−179 Meat (average: 133.8, stdev: 18.0)* |
![]() | You acquire an item: cocoa eggshell fragment (20.3% chance)* |
![]() | You acquire an item: soft green echo eyedrop antidote (21.2% chance)* |
![]() | You acquire an item: tiny house (20.1% chance)* |
You gain 21 <substat>. |
Occurs at The Penultimate Fantasy Airship.
References
- Like many things that occur on the Penultimate Fantasy Airship, this monster is based on console-based RPGs, in this case Dragon Quest's Slime monster. It references the fact that you can never go far in dungeons and fields in many of these games without having a random encounter with an enemy.
- "They try and hit you, but for some reason just stand about ten feet away and make hitting motions" refers to how in many early RPGs of this sort, there were no attack animations (or the animations did not actually place them near the character they were attacking) - attacks would just be marked with a motion and the target would take damage.
- "They blandly and blindly attack, but you distractedly step to the side." may refer to how monsters in early RPGs would always use the same hitting motion, as well as the fact that player characters would appear to make no effort to actually evade the attack when the attack misses.
- This monster's name and fumble message refers to the children's book series A Series of Unfortunate Events.