Killing the Hermit: Difference between revisions

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EDIT: a quick witted player managed to overhear form a mod that it is quite possible to kill the hermit and it is a good idea too. by taking 1337 vacation you gain the hermit slaying sword, by equiping the sword and visiting the hermit (thereby killing him) you are added to the list of future mods (should jick need one)

Revision as of 16:41, 11 June 2006

Killing the Hermit is a bit of KoL myth and legend. It is widely believed by newbies, largely due to the rumor being widely spread by seasoned players, that the Hermit can be killed. The rumors often include some hint as to great powers gained from such an act, and requiring either fictitious items (such as a meaty clover), or useless items (such as the crowbarrr). Despite the constant rumors, Jick insists there is no way to kill the Hermit. A joke in reference to this is in the description of the tiny plastic hermit.

"Killing the hermit" is sometimes used by players as a euphemism for the masturbatory act, and if asked about it during chat, references will undoubtably be made saying that "killing the hermit" is necessary to reach The Orc Chasm.

Another myth regarding "killing the hermit" is that it is needed to enter the lounge chat channel, which is often referred to as being the "channel that doesn't exist".

While you can not actually kill the hermit, it is possible to reprogram him and create a back door to the Hermitage, and it is quite ordinary and beneficial to do so.