Locked Door: Difference between revisions

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{{rewrite|comment=Missing some failure/trap texts}}
{{rewrite|comment=Missing muscle/moxie '''Force the Door Open''' failure texts}}


<center>[[ Locked Door]]<br></center>
<center>[[ Locked Door]]<br></center>
Line 6: Line 6:
You encounter a locked door.
You encounter a locked door.
----
----
<center>'''Force the Door Open (1)'''<br>
You have up to three choices:
----
<center>'''Force the Door Open'''<br>(Failed attempt)<br>
You try to magically unlock the door, but fail miserably.</center>
----
<center>'''Force the Door Open'''<br>(Successful attempt)


You draw back your fists, roar, and break down the door.<br>
You draw back your fists, roar, and break down the door.<br>
You try to magically unlock the door, but fail miserably.<br>
''or''<br>
''or''<br>
You unlock the door using only the power of your mind.<br>
You unlock the door using only the power of your mind.<br>
 
''or''<br>
You unlock the door using only your charm and poise.<br>
You unlock the door using only your charm and poise.<br>
<br>
<br>
'''Use a Skeleton Key'''<br>
You move deeper into the dungeon.</center>
----
----
<center>'''Use a Skeleton Key'''<br>
You unlock the door with your skeleton key.<br>
You unlock the door with your skeleton key.<br>
''or''<br>
''or''<br>
You unlock the door with your skeleton key. Unfortunately, the key breaks off in the lock.<br>
You unlock the door with your skeleton key. Unfortunately, the key breaks off in the lock.<br>
<br>
<br>
'''Try to Pick the Lock'''<br>
You move deeper into the dungeon.</center>
----
----
<center>'''Try to Pick the Lock'''<br>(Failed attempt)
 
You fail in your attempt to pick the lock.<br>
You fail in your attempt to pick the lock.<br>
''or''<br>
----
You successfully pick the lock.</center><br>
'''Try to Pick the Lock'''<br>(Successful attempt)
 
You successfully pick the lock.<br>
<br>
<br>
You move deeper into the dungeon.
You move deeper into the dungeon.</center>
----
----
----
''You may also set off a trap when using force or picking the lock, regardless of whether you succeed:''
''You may also set off a trap when using force or picking the lock, regardless of whether you succeed:''

Revision as of 17:36, 30 August 2005

The Hermit humbly requests that this page be rewritten or expanded.

Missing muscle/moxie Force the Door Open failure texts
Locked Door

You encounter a locked door.


You have up to three choices:


Force the Door Open
(Failed attempt)
You try to magically unlock the door, but fail miserably.

Force the Door Open
(Successful attempt)

You draw back your fists, roar, and break down the door.
or
You unlock the door using only the power of your mind.
or
You unlock the door using only your charm and poise.

You move deeper into the dungeon.


Use a Skeleton Key

You unlock the door with your skeleton key.
or
You unlock the door with your skeleton key. Unfortunately, the key breaks off in the lock.

You move deeper into the dungeon.


Try to Pick the Lock
(Failed attempt)

You fail in your attempt to pick the lock.


Try to Pick the Lock
(Successful attempt)

You successfully pick the lock.

You move deeper into the dungeon.


You may also set off a trap when using force or picking the lock, regardless of whether you succeed:

You trigger a trap! A giant spike shoots out of the floor at the base of the door, stabbing you in the foot. Ouch!

You lose 8-12 hit points.

You trigger a trap! A huge rotating blade drops down from the ceiling, slices open your scalp, and retracts.

You lose 12-15 hit points.

You trigger a trap! A cloud of fire shoots out of the keyhole, burning off your eyebrows.

You lose 13-14 hit points.

You trigger a trap! A cloud of green gas pours out of the keyhole, making you choke and gag.

You acquire an effect: Poisoned
(duration: 3 Adventures)

A brick rises from the floor, and stubs your toe. It really hurts!

You lose 15-19 hit points.

You trigger a trap! A cloud of blue gas pours out of the keyhole. You catch a faint whiff of sauerkraut, and lose consciousness for a while.

You lose 3 Adventures.

You trigger a trap! A cloud of blue gas pours out of the keyhole, but it doesn't affect you.


Occurs in The Daily Dungeon