Locked Door: Difference between revisions

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{{NeedsContent|comment=Needs to tell how many primary stat points are needed in order to "Force the Door Open".  Sample data can be found/submitted in the [[Talk:The_Daily_Dungeon|Dungeon discussion area]]}}
{{NeedsContent|comment=Needs to tell how many primary stat points are needed in order to "Force the Door Open".  Sample data can be found/submitted in the [[Talk:The Daily Dungeon|Dungeon discussion area]]}}
 
{{NeedsConfirm|comment=Does the fire cloud do hot damage?}}


{{adventuretop|name=Locked Door|image=Dungdoor.gif}}
{{adventuretop|name=Locked Door|image=Dungdoor.gif}}

Revision as of 14:34, 26 July 2006

This page is in need of content.

Needs to tell how many primary stat points are needed in order to "Force the Door Open". Sample data can be found/submitted in the Dungeon discussion area
Data on this page needs confirmation.

Does the fire cloud do hot damage?


Locked Door
Locked Door

You encounter a locked door.


You have up to three choices:


Force the Door Open
(Failed attempt)

You try to magically unlock the door, but fail miserably.
or
You try to trick the door into unlocking itself, but fail.
or

You attempt to break down the door, but fail.

Force the Door Open
(Successful attempt)

You draw back your fists, roar, and break down the door.
or
You unlock the door using only the power of your mind.
or
You unlock the door using only your charm and poise.

You move deeper into the dungeon.


Use a Skeleton Key

You unlock the door with your skeleton key.
or
You unlock the door with your skeleton key. Unfortunately, the key breaks off in the lock.

You move deeper into the dungeon.


Try to Pick the Lock
(Failed attempt)

You fail in your attempt to pick the lock.


Try to Pick the Lock
(Successful attempt)

You successfully pick the lock.

You move deeper into the dungeon.


You may also set off a trap when using force or picking the lock, regardless of whether you succeed:

You trigger a trap! A giant spike shoots out of the floor at the base of the door, stabbing you in the foot. Ouch!

HPYou gain 8−12 hit points.

You trigger a trap! A huge rotating blade drops down from the ceiling, slices open your scalp, and retracts.

HPYou gain 12−15 hit points.

You trigger a trap! A cloud of fire shoots out of the keyhole, burning off your eyebrows.

HPYou gain 13−15 hit points. (hot damage)

(?)

A brick rises from the floor, and stubs your toe. It really hurts!

HPYou gain 15−19 hit points.

You trigger a trap! A blast of frigid air shoots out of the keyhole, chilling you to the core. The core!

HPYou gain 15−19 hit points. (cold damage)

You trigger a trap! A cloud of green gas pours out of the keyhole, making you choke and gag.

You acquire an effect: Poisoned(?)
(duration: 3 Adventures)Data:Poisoned

You trigger a trap! A cloud of blue gas pours out of the keyhole. You catch a faint whiff of sauerkraut, and lose consciousness for a while.

AdventuresYou gain 3 Adventures.
  • If you have Stench protection, you will be safe from the gases:

You trigger a trap! A cloud of green gas pours out of the keyhole, but it doesn't affect you.

You trigger a trap! A cloud of blue gas pours out of the keyhole, but it doesn't affect you.


Occurs in The Daily Dungeon