Locked Door: Difference between revisions
imported>Dehstil {{NeedsConfirm|comment=Does hot or cold resistance prevent damage of those types here?}} |
imported>Dehstil italicize like in-game, too bad i can't test with cold resistance |
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{{HP|type=lose|amount=15-19}} | {{HP|type=lose|amount=15-19}} | ||
You trigger a trap! A blast of frigid air shoots out of the keyhole, chilling you to the core. The core! | You trigger a trap! A blast of frigid air shoots out of the keyhole, chilling you to the core. The ''core''! | ||
{{HP|type=lose|amount= | {{HP|type=lose|amount=14-19|element=cold}} | ||
You trigger a trap! A cloud of green gas pours out of the keyhole, making you choke and gag. | You trigger a trap! A cloud of green gas pours out of the keyhole, making you choke and gag. | ||
Line 85: | Line 85: | ||
==Notes== | ==Notes== | ||
* This is the similar to the Hard stat tests, but always against your primary stat. Your main stat should be at least 29 before you have a modest chance of passing, and you may fail the test with a stat as high as 51. See [[Daily Dungeon Stat Tests]] for more information about this test. | *This is the similar to the Hard stat tests, but always against your primary stat. Your main stat should be at least 29 before you have a modest chance of passing, and you may fail the test with a stat as high as 51. See [[Daily Dungeon Stat Tests]] for more information about this test. | ||
* Using a lockpick tests against your Moxie rather than your primary stat. | *Using a lockpick tests against your Moxie rather than your primary stat. |
Revision as of 05:22, 8 September 2006
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You encounter a locked door.
You have up to three choices:
(Failed attempt)
You try to magically unlock the door, but fail miserably.
or
You try to trick the door into unlocking itself, but fail.
or
(Successful attempt)
You draw back your fists, roar, and break down the door.
or
You unlock the door using only the power of your mind.
or
You unlock the door using only your charm and poise.
You unlock the door with your skeleton key.
or
You unlock the door with your skeleton key. Unfortunately, the key breaks off in the lock.
(Failed attempt)
You fail in your attempt to pick the lock.
Try to Pick the Lock
(Successful attempt)
You successfully pick the lock.
You may also set off a trap when using force or picking the lock, regardless of whether you succeed:
You trigger a trap! A giant spike shoots out of the floor at the base of the door, stabbing you in the foot. Ouch!
![]() | You lose 8−12 hit points. |
You trigger a trap! A huge rotating blade drops down from the ceiling, slices open your scalp, and retracts.
![]() | You lose 12−15 hit points. |
You trigger a trap! A cloud of fire shoots out of the keyhole, burning off your eyebrows.
![]() | You lose 12−15 hit points. (hot damage) |
A brick rises from the floor, and stubs your toe. It really hurts!
![]() | You lose 15−19 hit points. |
You trigger a trap! A blast of frigid air shoots out of the keyhole, chilling you to the core. The core!
![]() | You lose 14−19 hit points. (cold damage) |
You trigger a trap! A cloud of green gas pours out of the keyhole, making you choke and gag.
![]() | You acquire an effect: Poisoned(?) (duration: 3 Adventures) |
You trigger a trap! A cloud of blue gas pours out of the keyhole. You catch a faint whiff of sauerkraut, and lose consciousness for a while.
![]() | You lose 3 Adventures. |
- If you have Stench protection, you will be safe from the gases:
You trigger a trap! A cloud of green gas pours out of the keyhole, but it doesn't affect you.
You trigger a trap! A cloud of blue gas pours out of the keyhole, but it doesn't affect you.
Occurs in The Daily Dungeon.
Notes
- This is the similar to the Hard stat tests, but always against your primary stat. Your main stat should be at least 29 before you have a modest chance of passing, and you may fail the test with a stat as high as 51. See Daily Dungeon Stat Tests for more information about this test.
- Using a lockpick tests against your Moxie rather than your primary stat.