MP: Difference between revisions

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imported>'Ivan
This was on the HP page, why not here?
imported>Nifty nobu
Travoltan trousers now also can cause MP to be based on Moxie
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The amount of MP a character has is directly based on how much mysticality you have, although mysticality classes inherently have 50% more MP than everyone else.
The amount of MP a character has is directly based on how much mysticality you have, although mysticality classes inherently have 50% more MP than everyone else.


A [[Moxie magnet]] can change the calculation of MP from being based on [[Mysticality]] to [[Moxie]].
A [[Moxie magnet]] or a pair of [[Travoltan trousers]] can change the calculation of MP from being based on [[Mysticality]] to [[Moxie]].


See [[MP Increasers]] for details as to how you can increase your maximum MP.
See [[MP Increasers]] for details as to how you can increase your maximum MP.

Revision as of 07:05, 1 September 2006


MP

MP can stand for one of three things, based on a player's class:

In all cases, though, MP are used for casting skills.

The amount of MP a character has is directly based on how much mysticality you have, although mysticality classes inherently have 50% more MP than everyone else.

A Moxie magnet or a pair of Travoltan trousers can change the calculation of MP from being based on Mysticality to Moxie.

See MP Increasers for details as to how you can increase your maximum MP.

MP is regained at rollover and by resting or relaxing in your campsite, consuming various items, or with the aid of your familiar. See MP Restorers for full details as to how MP can be restored.