Magic Missile: Difference between revisions
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imported>Fly boy42 No it was right. |
imported>Jcj64200031 possible damage, it is quite simple if the combat message is true. |
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{{NeedsContent|comment=Needs messages, refs, info on damage done.}} | {{NeedsContent|comment=Needs messages, refs, info on damage done.}} | ||
{{skill|name=Magic Missile|type=Combat|mpcost=6*|description=|source=[[jewel-eyed wizard hat]]|price=N/A|class=N/A|level=N/A|effect= | {{skill|name=Magic Missile|type=Combat|mpcost=6*|description=|source=[[jewel-eyed wizard hat]]|price=N/A|class=N/A|level=N/A|effect=10-25 damage}} | ||
==Combat Message== | ==Combat Message== | ||
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==Notes== | ==Notes== | ||
*Since the only way this skill can be granted is by equipping a [[jewel-eyed wizard hat]], the MP cost of this skill is ''technically'' 6 MP, even though it wll never cost more than 5 MP because the hat reduces the MP cost of all skills by 1. | *Since the only way this skill can be granted is by equipping a [[jewel-eyed wizard hat]], the MP cost of this skill is ''technically'' 6 MP, even though it wll never cost more than 5 MP because the hat reduces the MP cost of all skills by 1. | ||
Damage is determined by dice rolls used in D&D games. 5d4+5 means that 5 dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra 5. The least you can roll is a total of 5, and with the 5 added, you will reach 10. The highest you can roll is 20, and with the 5 added, you will reach 25. | |||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 06:55, 1 July 2006
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Skill ID not known!
Skill ID not known!
Source: | jewel-eyed wizard hat |
Price: | N/A |
Class: | N/A |
Level: | N/A |
This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.
Combat Message
You cast Magic Missile. Five missiles of magical energy dart forth from your fingertip and strike your target, dealing 5d4+5 points of force damage.
Notes
- Since the only way this skill can be granted is by equipping a jewel-eyed wizard hat, the MP cost of this skill is technically 6 MP, even though it wll never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.
Damage is determined by dice rolls used in D&D games. 5d4+5 means that 5 dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra 5. The least you can roll is a total of 5, and with the 5 added, you will reach 10. The highest you can roll is 20, and with the 5 added, you will reach 25.