Magic Missile: Difference between revisions

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{{NeedsContent|comment=Needs messages and info on damage done.}}
{{NeedsContent|comment=Needs messages and info on damage done.}}
{{skill|name=Magic Missile|type=Combat|mpcost=6*|description=|source=[[jewel-eyed wizard hat]]|price=N/A|class=N/A|level=N/A|effect=09-25 damage}}
{{skill|name=Magic Missile|type=Combat|mpcost=2-6*|description=|source=[[jewel-eyed wizard hat]]|price=N/A|class=N/A|level=N/A|effect=10-25 damage}}


==Combat Message==
==Combat Message==
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==Notes==
==Notes==
*Since the only way this skill can be granted is by equipping a [[jewel-eyed wizard hat]], the MP cost of this skill is ''technically'' 6 MP, even though it wll never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.
*Since the only way this skill can be granted is by equipping a [[jewel-eyed wizard hat]], the MP cost of this skill is ''technically'' 2-6 MP, even though it will never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.
*Damage is determined by dice rolls used in D&D games. 5d4+5 means that 5 dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra 5. The least you can roll is a total of 5, and with the 5 added, you will reach 10. The highest you can roll is 20, and with the 5 added, you will reach 25.  
*Damage is determined by dice rolls used in D&D games. 5d4+5 means that 5 dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra 5. The least you can roll is a total of 5, and with the 5 added, you will reach 10. The highest you can roll is 20, and with the 5 added, you will reach 25.  
*Damage and MP cost seem to vary by the player's level, similar to the [http://www.d20srd.org/srd/spells/magicMissile.htm original spell].  The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above.  The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile.
*Damage and MP cost seem to vary by the player's level, similar to the [http://www.d20srd.org/srd/spells/magicMissile.htm original spell].  The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above.  The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile.

Revision as of 03:45, 2 July 2006

This page is in need of content.

Needs messages and info on damage done.

Magic Missile

Magic Missile

Type: Combat
MP Cost: 2-6*

10-25 damage

View metadata
Skill ID not known!
Source: jewel-eyed wizard hat
Price: N/A
Class: N/A
Level: N/A

This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.


Combat Message

You cast Magic Missile. Five missiles of magical energy dart forth from your fingertip and strike your target, dealing 5d4+5 points of force damage.

Notes

  • Since the only way this skill can be granted is by equipping a jewel-eyed wizard hat, the MP cost of this skill is technically 2-6 MP, even though it will never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.
  • Damage is determined by dice rolls used in D&D games. 5d4+5 means that 5 dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra 5. The least you can roll is a total of 5, and with the 5 added, you will reach 10. The highest you can roll is 20, and with the 5 added, you will reach 25.
  • Damage and MP cost seem to vary by the player's level, similar to the original spell. The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above. The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile.

References