Magic Missile: Difference between revisions
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imported>Jcj64200031 m well, my damage guess was just a guess, so I'm editting my message a bit and moving it. |
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==Notes== | ==Notes== | ||
*Since the only way this skill can be granted is by equipping a [[jewel-eyed wizard hat]], the MP cost of this skill is ''technically'' 2-6 MP, even though it will never cost more than 5 MP because the hat reduces the MP cost of all skills by 1. | *Since the only way this skill can be granted is by equipping a [[jewel-eyed wizard hat]], the MP cost of this skill is ''technically'' 2-6 MP, even though it will never cost more than 5 MP because the hat reduces the MP cost of all skills by 1. | ||
*Damage and MP cost seem to vary by the player's level, similar to the [http://www.d20srd.org/srd/spells/magicMissile.htm original spell]. The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above. The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile. | *Damage and MP cost seem to vary by the player's level, similar to the [http://www.d20srd.org/srd/spells/magicMissile.htm original spell]. The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above. The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile. | ||
[[Category:Skills]] | [[Category:Skills]] | ||
*Damage is determined by dice rolls used in D&D games. Xd4+X means that X dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra X. The least you can roll is a 1 with 1 die, and with the 1 extra damage added, you will reach 2 damage. The highest you can roll is 20 with all 5 dice, and with the 5 extra damage added, you will reach 25 damage. | |||
==References== | ==References== | ||
*Magic Missile is a common [[Wikipedia:Dungeons & Dragons|Dungeons & Dragons]] spell. | *Magic Missile is a common [[Wikipedia:Dungeons & Dragons|Dungeons & Dragons]] spell. |
Revision as of 04:01, 2 July 2006
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Skill ID not known!
Skill ID not known!
Source: | jewel-eyed wizard hat |
Price: | N/A |
Class: | N/A |
Level: | N/A |
This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.
Combat Message
You cast Magic Missile. Five missiles of magical energy dart forth from your fingertip and strike your target, dealing 5d4+5 points of force damage.
Notes
- Since the only way this skill can be granted is by equipping a jewel-eyed wizard hat, the MP cost of this skill is technically 2-6 MP, even though it will never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.
- Damage and MP cost seem to vary by the player's level, similar to the original spell. The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above. The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile.
- Damage is determined by dice rolls used in D&D games. Xd4+X means that X dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra X. The least you can roll is a 1 with 1 die, and with the 1 extra damage added, you will reach 2 damage. The highest you can roll is 20 with all 5 dice, and with the 5 extra damage added, you will reach 25 damage.
References
- Magic Missile is a common Dungeons & Dragons spell.