Magic Missile: Difference between revisions

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References: this is Magic Missile, not jewel-eyed hat (which already has the reference you added)
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==References==
==References==
*Magic Missile is a common [[Wikipedia:Dungeons & Dragons|Dungeons & Dragons]] spell.
*Magic Missile is a common [[Wikipedia:Dungeons & Dragons|Dungeons & Dragons]] spell.
*The description text regarding the wizard robe and Level 3 Eroticism refer to a series of prank internet chats attributed to Bloodninja.

Revision as of 21:03, 4 July 2006

This page is in need of content.

Needs messages and info on damage done.

Magic Missile

Magic Missile

Type: Combat
MP Cost: 2-6*

2-25 damage (depending on level)

View metadata
Skill ID not known!
Source: jewel-eyed wizard hat
Price: N/A
Class: N/A
Level: N/A

This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.


Combat Message

You cast Magic Missile. Five missiles of magical energy dart forth from your fingertip and strike your target, dealing 5d4+5 points of force damage.

Notes

  • Since the only way this skill can be granted is by equipping a jewel-eyed wizard hat, the MP cost of this skill is technically 2-6 MP, even though it will never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.
  • Damage and MP cost seem to vary by the player's level, similar to the original spell. The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above. The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile.
  • Damage is determined by dice rolls used in D&D games. Xd4+X means that X dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra X. The least you can roll is a 1 with 1 die, and with the 1 extra damage added, you will reach 2 damage. The highest you can roll is 20 with all 5 dice, and with the 5 extra damage added, you will reach 25 damage.

References