Magic Missile: Difference between revisions

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imported>Evilkolbot
References: no vendetta, honest, but this adds nothing
imported>JunTenki
Shortening all that over-explanation of what "1d4+1" means :)
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{{acquire|1|image=soda.gif|item=Mountain Stream soda}}
{{acquire|1|image=soda.gif|item=Mountain Stream soda}}
*Since the only way this skill can be granted is by equipping a [[jewel-eyed wizard hat]], the MP cost of this skill is ''technically'' 2-6 MP, even though it will never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.
*Since the only way this skill can be granted is by equipping a [[jewel-eyed wizard hat]], the MP cost of this skill is ''technically'' 2-6 MP, even though it will never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.
*Damage and MP cost seem to vary by the player's level, similar to the [http://www.d20srd.org/srd/spells/magicMissile.htm original spell].  The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above.  The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile.
*Damage and MP cost vary by the player's level, similar to the [http://www.d20srd.org/srd/spells/magicMissile.htm original spell].  The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above.  The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile. ("1d4" means one roll of a die with four sides, and the +1 is an extra 1 point added to the roll). The maximum damage this can do is therefore 5d4+5, or 10 to 25 damage.
*Damage is determined by dice rolls used in D&D games. Xd4+X means that X dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra X. The least you can roll is a 1 with 1 die, and with the 1 extra damage added, you will reach 2 damage. The highest you can roll is 20 with all 5 dice, and with the 5 extra damage added, you will reach 25 damage.


==References==
==References==

Revision as of 10:48, 15 August 2006

This page is in need of content.

Needs messages and info on damage done.

Magic Missile

Magic Missile

Type: Combat
MP Cost: 2-6*

2-25 damage (depending on level)

Source: jewel-eyed wizard hat
Price: N/A
Class: N/A
Level: N/A

This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.


Combat Message

You cast Magic Missile. X missiles of magical energy dart forth from your fingertip and strike your target, dealing [level]d4+[level] points of force damage.

Notes

  • While fighting the darkness, if you cast Magic Missle, the following occurs (once per day):
You attack the darkness. An elf with blue... no, gray eyes falls out of the darkness, clutching a can of Mountain Stream. You wish briefly for some cheesy puffed corn snacks.
You acquire an item: Mountain Stream soda
  • Since the only way this skill can be granted is by equipping a jewel-eyed wizard hat, the MP cost of this skill is technically 2-6 MP, even though it will never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.
  • Damage and MP cost vary by the player's level, similar to the original spell. The spell shoots one missile at levels 1-2, two at levels 3-4, three at levels 5-6, four at levels 7-8, and five missiles at level 9 and above. The spell costs 1 MP per missile, and causes 1d4+1 (2 to 5) damage per missile. ("1d4" means one roll of a die with four sides, and the +1 is an extra 1 point added to the roll). The maximum damage this can do is therefore 5d4+5, or 10 to 25 damage.

References

  • Magic Missile is a common Dungeons & Dragons spell.
  • The combat text while fighting the darkness is a reference to Dead Alewives' Dungeons and Dragons sketch, which involves a character whose eye-color is in dispute, and someone demanding to know where the Mountain Dew and Cheetos (a cheesy puffed corn snack) are.