Maint Misbehavin': Difference between revisions

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This door has a complicated locking mechanism on it. Looks like you'll need some keycards to open it.
This door has a complicated locking mechanism on it. Looks like you'll need some keycards to open it.


'''Cards needed:'''
'''Cards needed:'''[[File:keycarda.gif|link=keycard α]]
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{{button|Waste Disposal}}
{{button|Waste Disposal}}

Revision as of 11:47, 1 April 2015


Maint Misbehavin'
Maint Misbehavin'

You head down into the maintenance tunnels beneath the park. Automated drones dart to and fro, some of them bulldozing foul-smelling garbage into little piles, some pushing those piles around, and some spraying those piles with caustic chemicals or, in a few cases, flamethrowers.

You see a bunch of doors with labels stenciled onto them.


B. Mountain Facilities

You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.


Pirates Control Room

You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.


Teacup Operations

You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.


Uncle G. Maintenance

You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.


Cryo-Stasis

This door has a complicated locking mechanism on it. Looks like you'll need some keycards to open it.

Cards needed:


Waste Disposal

You open the door, and a beam of red light sweeps across your face. A tinny voice says "Welcome, Employee #DL-65689. Remember -- park cleanliness is everyone's job. Extracurricular waste collection is both encouraged and financially incentivized."

A hatch opens on the wall just inside the door, but you don't have any garbage to throw into it. You should come back later with some garbage.


Exit

Occurs at Dinseylandfill.