After [[Mysterious Island Quest|the war between the frat boys and the hippies]] is over, if you completed the [[McMillicancuddy's Farm]] quest then you can adventure in the farm again, this time presented as a single zone. All the ducks from all of the sub-zones in the original quest (except the generic duck) appear here, even if you did not fight them during the original quest.
After [[Mysterious Island Quest|the war between the frat boys and the hippies]] is over, if you completed the [[McMillicancuddy's Farm]] quest then you can adventure in the farm again, this time presented as a single zone. All the ducks from all of the sub-zones in the original quest (except the generic duck) appear here, even if you did not fight them during the original quest.
Revision as of 23:15, 10 July 2007
McMillicancuddy's Farm
After the war between the frat boys and the hippies is over, if you completed the McMillicancuddy's Farm quest then you can adventure in the farm again, this time presented as a single zone. All the ducks from all of the sub-zones in the original quest (except the generic duck) appear here, even if you did not fight them during the original quest.
You are permitted to adventure here {variable} times if you completed this subquest as in Hippy fatigues, or {variable} times if you did it in Frat boy fatigues.
Trying to adventure more then what you're permitted gives this message:
You wander around the farm for a while, but can't find any additional ducks to fight. Maybe some more will come out of hiding by tomorrow.
In completing the quest you encounter three choice adventures. Depending on what you did choose, the descriptions for some monsters could be inaccurate. Scorched duck and greasy duck are examples of this.