Meteoid/Underground: Difference between revisions
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}} | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}} | ||
|Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. | |Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. | ||
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*The charging room: | |||
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_solid.gif|right=Rightwall_pipe_door.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=Chargeroom_right.gif}} | |||
|In the charging room you can replenish you missiles and bombs (once). | |||
|} | |} | ||
Revision as of 16:43, 26 June 2010
- The first time:
- Subsequently:
Within the underground you can explore a 5x5 map. In each cell you can attempt to move in 4 directions or fire weapons:
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Map Features
- Doors:
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Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. |
- The charging room:
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In the charging room you can replenish you missiles and bombs (once). |
Monsters
- Shriekwing:
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Shriekwings do 10 energy damage. |
- Snugglecrawler
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Snugglecrawlers do 5 energy damage. |