Meteoid/Underground: Difference between revisions

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m describe some of it
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}}
{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}}
|Dark doors (as on the left) are open; empty doors (as on the right) are locked.  Locked doors can be opened by firing missiles.
|Dark doors (as on the left) are open; empty doors (as on the right) are locked.  Locked doors can be opened by firing missiles.
|}
*The charging room:
{|
|-
|
{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_solid.gif|right=Rightwall_pipe_door.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=Chargeroom_right.gif}}
|In the charging room you can replenish you missiles and bombs (once).
|}
|}



Revision as of 16:43, 26 June 2010


  • The first time:
I set the teleporter to a random set of coordinates, did a quick diagnostic check on my cybersuit's arm cannon, and smacked the button.

Upon rematerialization, I found myself in a strange, cavelike room.


  • Subsequently:

Within the underground you can explore a 5x5 map. In each cell you can attempt to move in 4 directions or fire weapons:

Energy: 100
Bombs: 1
Missiles: 1
Credcrystals: 0
Map:
*


  Up  
Activate
Left
Shoot
Missile
Down
Bomb

Map Features

  • Doors:
Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles.
  • The charging room:
In the charging room you can replenish you missiles and bombs (once).

Monsters

  • Shriekwing:
Shriekwings do 10 energy damage.
  • Snugglecrawler
Snugglecrawlers do 5 energy damage.