Meteoid/Underground: Difference between revisions
From A KoL Wiki
imported>Fig bucket m →Map Features: map room |
imported>Fig bucket m →Map Features: exit room |
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|In the charging room you can replenish you missiles and bombs (once). | |In the charging room you can replenish you missiles and bombs (once). | ||
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*The | *The exit room: | ||
{| | {| | ||
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_solid.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room= | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_solid.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=exitroom.gif}} | ||
| | |From the exit room you can leave the underground and teleport back to your ship. | ||
|} | |} | ||
Revision as of 16:51, 26 June 2010
- The first time:
- Subsequently:
Within the underground you can explore a 5x5 map. In each cell you can attempt to move in 4 directions or fire weapons:
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Map Features
- Doors:
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Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. |
- The charging room:
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In the charging room you can replenish you missiles and bombs (once). |
- The exit room:
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From the exit room you can leave the underground and teleport back to your ship. |
Monsters
- Shriekwing:
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Shriekwings do 10 energy damage. |
- Snugglecrawler
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Snugglecrawlers do 5 energy damage. |