Meteoid/Underground: Difference between revisions
From A KoL Wiki
imported>Fig bucket m →Monsters: Eyeslug |
imported>Fig bucket m →Map Features: Rocketsnails |
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}} | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}} | ||
|Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. | |Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. | ||
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*Rocketsnails: | |||
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{{Meteoid/Room|top=Ceiling_rock_snail.gif|room1=Decor1_rock_left.gif|room2=Decor1_rock_right.gif}} | |||
|Banging into rocketsnails costs you 5 energy. | |||
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*The charging room: | *The charging room: |
Revision as of 17:16, 26 June 2010
- The first time:
- Subsequently:
Within the underground you can explore a 5x5 map. In each cell you can attempt to move in 4 directions or fire weapons:
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Map Features
- Doors:
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Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. |
- Rocketsnails:
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Banging into rocketsnails costs you 5 energy. |
- The charging room:
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In the charging room you can replenish you missiles and bombs (once). |
- The exit room:
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From the exit room you can leave the underground and teleport back to your ship. |
- The treasure room:
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In the treasure room you can receive a number of Credcrystals. |
Monsters
- Snugglecrawler
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Snugglecrawlers do 5 energy damage. |
- Shriekwing:
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Shriekwings do 10 energy damage. |
- Eyeslug
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Eyeslugs do 15 energy damage. |