Meteoid/Underground: Difference between revisions
From A KoL Wiki
imported>Fig bucket m →Map Features: Rocketsnails |
imported>Toffile |
||
Line 61: | Line 61: | ||
| | | | ||
{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}} | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}} | ||
|Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. | |Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. Missile doors are shown by a smaller width solid line on the map. | ||
|} | |} | ||
*Rocketsnails: | *Rocketsnails: | ||
Line 68: | Line 68: | ||
| | | | ||
{{Meteoid/Room|top=Ceiling_rock_snail.gif|room1=Decor1_rock_left.gif|room2=Decor1_rock_right.gif}} | {{Meteoid/Room|top=Ceiling_rock_snail.gif|room1=Decor1_rock_left.gif|room2=Decor1_rock_right.gif}} | ||
|Banging into rocketsnails costs you 5 energy. | |Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them. | ||
|} | |} | ||
*The charging room: | *The charging room: | ||
Line 75: | Line 75: | ||
| | | | ||
{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_solid.gif|right=Rightwall_pipe_door.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=Chargeroom_right.gif}} | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_solid.gif|right=Rightwall_pipe_door.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=Chargeroom_right.gif}} | ||
|In the charging room you can replenish you missiles and bombs (once). | |In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C". | ||
|} | |} | ||
*The exit room: | *The exit room: | ||
Line 82: | Line 82: | ||
| | | | ||
{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_solid.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=exitroom.gif}} | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_solid.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=exitroom.gif}} | ||
|From the exit room you can leave the underground and teleport back to your ship. | |From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X" | ||
|} | |} | ||
*The treasure room: | *The treasure room: | ||
Line 89: | Line 89: | ||
| | | | ||
{{Meteoid/Room|room=treasure_left.gif}} | {{Meteoid/Room|room=treasure_left.gif}} | ||
|In the treasure room you can receive a number of Credcrystals. | |In the treasure room you can receive a number of Credcrystals or an upgrade to your suit. They are marked on your map with a "T". | ||
|} | |} | ||
Revision as of 17:22, 26 June 2010
- The first time:
- Subsequently:
Within the underground you can explore a 5x5 map. In each cell you can attempt to move in 4 directions or fire weapons:
|
Map Features
- Doors:
|
Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. Missile doors are shown by a smaller width solid line on the map. |
- Rocketsnails:
|
Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them. |
- The charging room:
|
In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C". |
- The exit room:
|
From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X" |
- The treasure room:
|
In the treasure room you can receive a number of Credcrystals or an upgrade to your suit. They are marked on your map with a "T". |
Monsters
- Snugglecrawler
|
Snugglecrawlers do 5 energy damage. |
- Shriekwing:
|
Shriekwings do 10 energy damage. |
- Eyeslug
|
Eyeslugs do 15 energy damage. |