Meteoid/Underground: Difference between revisions

From A KoL Wiki
imported>Fig bucket
m Map Features: Rocketsnails
imported>Toffile
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}}
{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room=decor2_pipe_left.gif}}
|Dark doors (as on the left) are open; empty doors (as on the right) are locked.  Locked doors can be opened by firing missiles.
|Dark doors (as on the left) are open; empty doors (as on the right) are locked.  Locked doors can be opened by firing missiles. Missile doors are shown by a smaller width solid line on the map.
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*Rocketsnails:
*Rocketsnails:
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{{Meteoid/Room|top=Ceiling_rock_snail.gif‎|room1=Decor1_rock_left.gif|room2=Decor1_rock_right.gif}}
{{Meteoid/Room|top=Ceiling_rock_snail.gif‎|room1=Decor1_rock_left.gif|room2=Decor1_rock_right.gif}}
|Banging into rocketsnails costs you 5 energy.
|Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them.
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*The charging room:
*The charging room:
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_solid.gif|right=Rightwall_pipe_door.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=Chargeroom_right.gif}}
{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_solid.gif|right=Rightwall_pipe_door.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=Chargeroom_right.gif}}
|In the charging room you can replenish you missiles and bombs (once).
|In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C".
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*The exit room:
*The exit room:
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_solid.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=exitroom.gif}}
{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_solid.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=exitroom.gif}}
|From the exit room you can leave the underground and teleport back to your ship.
|From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X"
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*The treasure room:
*The treasure room:
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{{Meteoid/Room|room=treasure_left.gif}}
{{Meteoid/Room|room=treasure_left.gif}}
|In the treasure room you can receive a number of Credcrystals.
|In the treasure room you can receive a number of Credcrystals or an upgrade to your suit. They are marked on your map with a "T".
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Revision as of 17:22, 26 June 2010


  • The first time:
I set the teleporter to a random set of coordinates, did a quick diagnostic check on my cybersuit's arm cannon, and smacked the button.

Upon rematerialization, I found myself in a strange, cavelike room.


  • Subsequently:

Within the underground you can explore a 5x5 map. In each cell you can attempt to move in 4 directions or fire weapons:

Energy: 100
Bombs: 1
Missiles: 1
Credcrystals: 0
Map:
*


  Up  
Activate
Left
Shoot
Missile
Down
Bomb

Map Features

  • Doors:
Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. Missile doors are shown by a smaller width solid line on the map.
  • Rocketsnails:
Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them.
  • The charging room:
In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C".
  • The exit room:
From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X"
  • The treasure room:
In the treasure room you can receive a number of Credcrystals or an upgrade to your suit. They are marked on your map with a "T".

Monsters

  • Snugglecrawler
Snugglecrawlers do 5 energy damage.
  • Shriekwing:
Shriekwings do 10 energy damage.
  • Eyeslug
Eyeslugs do 15 energy damage.