Meteoid/Underground: Difference between revisions
From A KoL Wiki
imported>Fig bucket m →Monsters: Grab-Bat |
imported>Fig bucket m →Monsters: energy; guessing at eyeslugs |
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room1=Decor2_pipe_left.gif|room2=Decor2_pipe_right_m1.gif}} | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room1=Decor2_pipe_left.gif|room2=Decor2_pipe_right_m1.gif}} | ||
|Snugglecrawlers do 5 energy damage. | |Snugglecrawlers do 5 energy damage and have 15 energy. | ||
|} | |} | ||
*Shriekwing: | *Shriekwing: | ||
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{{Meteoid/Room|room1=Decor2_rock_left.gif|room2=Decor2_rock_right_m2.gif|left=Leftwall_rock_door.gif|right=Rightwall_rock_solid.gif}} | {{Meteoid/Room|room1=Decor2_rock_left.gif|room2=Decor2_rock_right_m2.gif|left=Leftwall_rock_door.gif|right=Rightwall_rock_solid.gif}} | ||
|Shriekwings do 10 energy damage. | |Shriekwings do 10 energy damage and have 25 energy. | ||
|} | |} | ||
*Eyeslug | *Eyeslug | ||
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room1=Decor1_pipe_left.gif|room2=Decor1_pipe_right_m3.gif}} | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_open.gif|room1=Decor1_pipe_left.gif|room2=Decor1_pipe_right_m3.gif}} | ||
|Eyeslugs do 15 energy damage. | |Eyeslugs do 15 energy damage and have 35 energy. | ||
|} | |} | ||
*Grab-Bat | *Grab-Bat |
Revision as of 17:37, 26 June 2010
- The first time:
- Subsequently:
Within the underground you can explore a 5x5 map. In each cell you can attempt to move in 4 directions or fire weapons:
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Map Features
- Doors:
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Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. Missile doors are shown by a smaller width solid line on the map. |
- Rocketsnails:
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Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them. |
- The charging room:
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In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C". |
- The exit room:
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From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X" |
- The treasure room:
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In the treasure room you can receive a number of Credcrystals or an upgrade to your suit. They are marked on your map with a "T". |
Monsters
- Snugglecrawler
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Snugglecrawlers do 5 energy damage and have 15 energy. |
- Shriekwing:
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Shriekwings do 10 energy damage and have 25 energy. |
- Eyeslug
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Eyeslugs do 15 energy damage and have 35 energy. |
- Grab-Bat
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Grab-Bats do 25 energy damage and have 45 energy. |