Meteoid/Underground: Difference between revisions

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Within the underground you can explore a 5x5 map. In each cell you can attempt to move in 4 directions or fire weapons:
Within the underground you can explore a (randomized) 5x5 map. In each cell you can attempt to move in 4 directions, fire weapons, or perhaps activate an item.  The first 4 journeys begin in the same room:


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{{Meteoid/Room}}
{{Meteoid/Room}}
|<font size="-1">'''Energy:''' 100<br>'''Bombs:''' 1<br>'''Missiles:''' 1<br>'''Credcrystals:''' 0</font><center><font size="-1">'''Map:'''<br>
|<font size="-1">'''Energy:''' 100<br>'''Bombs:''' 1<br>'''Missiles:''' 1<br>'''Credcrystals:''' 0</font><center><font size="-1">'''Map:'''</font></center>
{{Meteoid/Map}}
{{Meteoid/Map}}
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The 5th journey is to an area where you lose 5 energy points per move:
{{Meteoid/Message|I was down to my last teleportation charge. I steeled my nerves, set the coordinates to the dead center of the underground complex, and took the plunge.
The room I found myself in was different from the others -- lined completely in metal, and hot! So hot my cybersuit's life support subsystems could barely maintain a survivable temperature. I resolved to finish this, one way or another.}}
{| width="100%"
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{| cellspacing="0" cellpadding="15" style="border: 1px solid black;"
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_solid.gif|right=Rightwall_pipe_door.gif|top=ceiling_pipe_solid.gif|bottom=ceiling_pipe_solid.gif|room=Startroom_pipe.gif}}
|<font size="-1">'''Energy:''' 100<br>'''Bombs:''' 1<br>'''Missiles:''' 1<br>'''Credcrystals:''' 0</font><br><center><font size="-1">'''Map:'''</font></center>
{{Meteoid/Map}}
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==Map Features==
==Map Features==

Revision as of 18:28, 26 June 2010


  • The first time:
I set the teleporter to a random set of coordinates, did a quick diagnostic check on my cybersuit's arm cannon, and smacked the button.

Upon rematerialization, I found myself in a strange, cavelike room.


  • Subsequently:

Within the underground you can explore a (randomized) 5x5 map. In each cell you can attempt to move in 4 directions, fire weapons, or perhaps activate an item. The first 4 journeys begin in the same room:

Energy: 100
Bombs: 1
Missiles: 1
Credcrystals: 0
Map:
*


  Up  
Activate
Left
Shoot
Missile
Down
Bomb

The 5th journey is to an area where you lose 5 energy points per move:


I was down to my last teleportation charge. I steeled my nerves, set the coordinates to the dead center of the underground complex, and took the plunge.

The room I found myself in was different from the others -- lined completely in metal, and hot! So hot my cybersuit's life support subsystems could barely maintain a survivable temperature. I resolved to finish this, one way or another.


Energy: 100
Bombs: 1
Missiles: 1
Credcrystals: 0

Map:
*


Map Features

  • Doors:
Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. Missile doors are shown by a smaller width solid line on the map.
  • Rocketsnails:
Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them.
  • The charging room:
In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C".
  • The exit room:
From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X"
  • The treasure room:
In the treasure room you can receive a number of Credcrystals or an upgrade to your suit. They are marked on your map with a "T".

Monsters

  • Snugglecrawler
Snugglecrawlers do 5 energy damage and have 15 energy.
  • Shriekwing:
Shriekwings do 10 energy damage and have 25 energy.
  • Eyeslug
Eyeslugs do 15 energy damage and have 35 energy.
  • Grab-Bat
Grab-Bats do 25 energy damage and have 45 energy.
  • Crabhopper
Crabhoppers do 35 energy damage and have 55 energy.