Meteoid/Underground: Difference between revisions
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*'' | *''Entering with more than one teleport charge remaning:'' | ||
{{Meteoid/Message|I set the teleporter to a random set of coordinates, did a quick diagnostic check on my cybersuit's arm cannon, and smacked the button. | {{Meteoid/Message|I set the teleporter to a random set of coordinates, did a quick diagnostic check on my cybersuit's arm cannon, and smacked the button. | ||
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* | *Entering with only one teleport charge brings you to an area where you lose 5 energy points per move: | ||
{{Meteoid/Message|I was down to my last teleportation charge. I steeled my nerves, set the coordinates to the dead center of the underground complex, and took the plunge. | {{Meteoid/Message|I was down to my last teleportation charge. I steeled my nerves, set the coordinates to the dead center of the underground complex, and took the plunge. | ||
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{{Meteoid/Room|room=treasure_left.gif}} | {{Meteoid/Room|room=treasure_left.gif}} | ||
|In the treasure room you can receive a number of Credcrystals | |In the treasure room you can receive a number of Credcrystals, an upgrade to your suit, or an extra charge for your ship teleport system. They are marked on your map with a "T". | ||
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_open.gif|bottom=ceiling_open.gif|room1=Decor2_pipe_left.gif|room2=Decor2_pipe_right_m6.gif}} | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_open.gif|bottom=ceiling_open.gif|room1=Decor2_pipe_left.gif|room2=Decor2_pipe_right_m6.gif}} | ||
|Meteoids leach 35 energy from you. | |Meteoids leach 35 energy from you and have 100 energy. | ||
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*Cerebral Matriarch | *Cerebral Matriarch |
Revision as of 20:17, 26 June 2010
Within the underground you can explore a (randomized) 5x5 map. In each cell you can attempt to move in 4 directions, fire weapons, or perhaps activate an item.
- Entering with more than one teleport charge remaning:
|
- Entering with only one teleport charge brings you to an area where you lose 5 energy points per move:
|
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Map Features
- Doors:
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Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. Missile doors are shown by a smaller width solid line on the map. |
- Rocketsnails:
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Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them. |
- The charging room:
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In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C". |
- The exit room:
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From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X" |
- The treasure room:
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In the treasure room you can receive a number of Credcrystals, an upgrade to your suit, or an extra charge for your ship teleport system. They are marked on your map with a "T". |
Monsters
- Snugglecrawler
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Snugglecrawlers do 5 energy damage and have 15 energy. |
- Shriekwing:
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Shriekwings do 10 energy damage and have 25 energy. |
- Eyeslug
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Eyeslugs do 15 energy damage and have 35 energy. |
- Grab-Bat
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Grab-Bats do 25 energy damage and have 45 energy. |
- Crabhopper
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Crabhoppers do 35 energy damage and have 55 energy. |
- Meteoid
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Meteoids leach 35 energy from you and have 100 energy. |
- Cerebral Matriarch
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The Cerebral Matriarch has 300 energy. |