Meteoid/Underground: Difference between revisions
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==Controls== | |||
You can move in four different directions, provided you are able to move in that direction. | |||
Shoot is your basic attack. It does 10 damage by default, and costs nothing to use. | |||
Bombs deal 25 damage by default, and stuns the enemy. They also blast open secret passages beneath you. | |||
Missiles deal 100 damage, enough to kill all enemies except the Cerebral Matriarch. They also open locked (white) doors. | |||
You are able to skip past enemies, but they will deal damage. | |||
On the minimap, enemies are marked by an '''E''', artifacts are marked by a '''T''', charge stations are marked by a '''C''', and the exit teleporter is marked by an '''X'''. Missile doors are shown as a thin vertical line. Blastable floors will not be marked by the minimap. | |||
==Map Features== | ==Map Features== | ||
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==Treasures== | ==Treasures== | ||
* Credcrystals | * Credcrystals | ||
* Visor Upgrade - Shows monster's energy | * Visor Upgrade - Shows monster's energy, and provides more detail in the map room. | ||
* Armor Upgrade - Reduces damage from monsters by 25%, rounded up. | * Armor Upgrade - Reduces damage from monsters by 25%, rounded up. | ||
* Gun Upgrade - Raises gun damage by 10. | * Gun Upgrade - Raises gun damage by 10. | ||
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{{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_open.gif|bottom=ceiling_open.gif|room1=Decor2_pipe_left.gif|room2=Decor2_pipe_right_m6.gif}} | {{Meteoid/Room|corner=Pipebrick.gif|left=Leftwall_pipe_door.gif|right=Rightwall_pipe_missiledoor.gif|top=ceiling_open.gif|bottom=ceiling_open.gif|room1=Decor2_pipe_left.gif|room2=Decor2_pipe_right_m6.gif}} | ||
|Meteoids | |Meteoids do 35 energy damage and have 100 energy. | ||
|} | |} | ||
*Cerebral Matriarch | *Cerebral Matriarch |
Revision as of 01:36, 28 June 2010
Within the underground you can explore a (randomized) 5x5 map. In each cell you can attempt to move in 4 directions, fire weapons, or perhaps activate an item.
- Entering with more than one teleport charge remaning:
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- Entering with only one teleport charge brings you to an area where you lose 5 energy points per move:
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Controls
You can move in four different directions, provided you are able to move in that direction.
Shoot is your basic attack. It does 10 damage by default, and costs nothing to use.
Bombs deal 25 damage by default, and stuns the enemy. They also blast open secret passages beneath you.
Missiles deal 100 damage, enough to kill all enemies except the Cerebral Matriarch. They also open locked (white) doors.
You are able to skip past enemies, but they will deal damage.
On the minimap, enemies are marked by an E, artifacts are marked by a T, charge stations are marked by a C, and the exit teleporter is marked by an X. Missile doors are shown as a thin vertical line. Blastable floors will not be marked by the minimap.
Map Features
- Doors:
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Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. Missile doors are shown by a thinner solid line on the map. |
- Rocketsnails:
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Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them. |
- The charging room:
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In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C". |
- The map room:
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Activating this device will fill in your map. Besides the layout, the charging room and exit room will be marked. With the visor upgrade, enemies and treasure will also be shown. |
- The exit room:
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From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X" |
- The treasure room:
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In the treasure room you can receive a number of Credcrystals, an upgrade to your suit, or an extra charge for your ship teleport system. They are marked on your map with a "T". |
Treasures
- Credcrystals
- Visor Upgrade - Shows monster's energy, and provides more detail in the map room.
- Armor Upgrade - Reduces damage from monsters by 25%, rounded up.
- Gun Upgrade - Raises gun damage by 10.
- Bomb Upgrade - Double bomb damage to 50.
- Extra Teleport - Allows you to visit one more underground complex.
Monsters
- Snugglecrawler
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Snugglecrawlers do 5 energy damage and have 15 energy. |
- Shriekwing:
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Shriekwings do 10 energy damage and have 25 energy. |
- Eyeslug
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Eyeslugs do 15 energy damage and have 35 energy. |
- Grab-Bat
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Grab-Bats do 25 energy damage and have 45 energy. |
- Crabhopper
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Crabhoppers do 35 energy damage and have 55 energy. |
- Meteoid
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Meteoids do 35 energy damage and have 100 energy. |
- Cerebral Matriarch
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The Cerebral Matriarch does 50 energy damage and has 300 energy. |
References
- Everything in this game is based off of Metroid and its enemeies.
- Treasure rooms feature statues based off of the Chozo.
- Rocketsnails are based off of Rippers.
- Snugglecrawlers are some previously unknown member of the Zoomber/Geemer family.
- Shriekwing are based off of the Skree or its counterpoint in the Metroid Prime trilogy, the Shriekbat
- Grab-bats are a version of the Siderhopper.
- Meteoids are obviously Metroids
- A better name for Cerebral Matriarch might be Mother Brain