Mining: Difference between revisions
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imported>Pineapple of Despair Fixed header size, enabled the TOC, added external links to Itznotyerzitz Mine spading |
imported>Pineapple of Despair The first version of the rules of mining |
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==Rules of mining== | ==Rules of mining== | ||
Each mining mini-game follows the following rules: | |||
* Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom | |||
* Only squares adjacent to an open section of mine can be excavated | |||
* Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. Knowing the passive skill [[Unaccompanied Miner]] removes this restriction from the first five squares mined every day | |||
* The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures | |||
* Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising". Excavating such chunks is guaranteed to yield some results (see below). On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares | |||
* The following can happen when a promising chunk of a wall is excavated: | |||
** causing a cave-in, taking a significant amount of [[HP]] and granting four (instead of the usual three) turns of [[Beaten Up]] if it is brought down to zero | |||
** finding a piece of minor loot, _i.e._ a mine-specific form of meat or a [[stone of eXtreme power]] | |||
** finding a piece of mine-specific major loot | |||
* Each wall contains four pieces of each kind of major loot available at this particular mine | |||
==Existing mines== | ==Existing mines== |
Revision as of 16:43, 27 July 2011
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In the Kingdom, mining is a mini-game which allows adventurers with appropriate equipment to, well, mine for certain raw materials.
Rules of mining
Each mining mini-game follows the following rules:
- Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom
- Only squares adjacent to an open section of mine can be excavated
- Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. Knowing the passive skill Unaccompanied Miner removes this restriction from the first five squares mined every day
- The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures
- Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising". Excavating such chunks is guaranteed to yield some results (see below). On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares
- The following can happen when a promising chunk of a wall is excavated:
- causing a cave-in, taking a significant amount of HP and granting four (instead of the usual three) turns of Beaten Up if it is brought down to zero
- finding a piece of minor loot, _i.e._ a mine-specific form of meat or a stone of eXtreme power
- finding a piece of mine-specific major loot
- Each wall contains four pieces of each kind of major loot available at this particular mine
Existing mines
- Knob Shaft -- unlocked by gaining access to Cobb's Knob Laboratory, requires Mining Gear to mine
- Itznotyerzitz Mine -- unlocked by starting the Mt. McLargeHuge Quest, requires Mining Gear to mine
- Anemone Mine -- unlocked by either being asked to find Grandpa by Little Brother as a Muscle class or purchasing the map to Anemone Mine otherwise, requires Mer-kin digpick to mine
TBA: loot summary.
External Links
As mining for ore at the Itznotyerzitz Mine is an integral part of a (hardcore) run, the mine in question has been quite exhaustively spaded. Available resources include:
- http://kolspading.com/forums/viewtopic.php?f=2&t=19 -- discussion on spading this mane, including images of many known layouts
- http://ectabo.com/kol/mining/ -- an Web tool (requires JavaScript) which uses a large database of known layouts in order to minimise the number of adventures spent mining for desired ore. Unfortunately, it doesn't know all existing layouts.