Mining: Difference between revisions

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More information about the mines, incl. loot lists
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==Existing mines==
==Existing mines==


*[[Deep Inside the Knob Shaft|Knob Shaft]] -- unlocked by gaining access to [[Cobb's Knob Laboratory]], requires [[Mining Gear]] to mine
* [[Deep Inside the Knob Shaft|Knob Shaft]]
*[[Inside of Itznotyerzitz Mine|Itznotyerzitz Mine]] -- unlocked by starting the [[Mt. McLargeHuge Quest]], requires [[Mining Gear]] to mine
** unlocked by gaining access to [[Cobb's Knob Laboratory]]
*[[Anemone Mine]] -- unlocked by either being asked to find [[Grandpa]] by [[Little Brother]] as a Muscle class or purchasing the [[map to Anemone Mine]] otherwise, requires [[Mer-kin digpick]] to mine
** requires [[Mining Gear]] to mine
** cave-in [[HP]] loss: 20-40 % of current value
** minor loot: [[meat stack]], [[stone of eXtreme power]]
** major loot: [[bubbleweap ore]], [[cardboard ore]], [[styrofoam ore]]


TBA: loot summary.
* [[Inside of Itznotyerzitz Mine|Itznotyerzitz Mine]]
** unlocked by starting the [[Mt. McLargeHuge Quest]]
** requires [[Mining Gear]] to mine
** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up
** minor loot: 3 [[meat stack]]s, [[stone of eXtreme power]]
** major loot: [[asbestos ore]], [[chrome ore]], [[linoleum ore]], [[lump of diamond]]
** miscellaneous: mining an ordinary chunk of a wall can, rarely, yield a loss of 5 [[HP]] and a random Pork Elf gem


* [[Anemone Mine (Mining)|Anemone Mine]]
** unlocked by either being asked to find [[Grandpa]] by [[Little Brother]] as a Muscle class or purchasing the [[map to Anemone Mine]] otherwise
** requires a [[Mer-kin digpick]] and a supply of air to mine
** cave-in [[HP]] loss: ???
** minor loot: 3 [[dense meat stack]]s
** major loot: [[teflon ore]], [[velcro ore]], [[vinyl ore]]
** miscellaneous: if you asked [[Grandpa]] about the mine you can also find one [[marine aquamarine]] per wall


==External Links==
==External Links==

Revision as of 16:58, 27 July 2011

This page is in need of content.

Mining rules, loot summary; formatting (tables?)

In the Kingdom, mining is a mini-game which allows adventurers with appropriate equipment to, well, mine for certain raw materials.



Rules of mining

Each mining mini-game follows the following rules:

  • Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom
  • Only squares adjacent to an open section of mine can be excavated
  • Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. Knowing the passive skill Unaccompanied Miner removes this restriction from the first five squares mined every day
  • The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures
  • Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising". Excavating such chunks is guaranteed to yield some results (see below). On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares
  • The following can happen when a promising chunk of a wall is excavated:
    • causing a cave-in, taking a significant amount of HP and granting four (instead of the usual three) turns of Beaten Up if it is brought down to zero
    • finding a piece of minor loot -- a mine-specific form of meat or a stone of eXtreme power
    • finding a piece of mine-specific major loot
  • Each wall contains four pieces of each kind of major loot available at this particular mine

Existing mines

As mining for ore at the Itznotyerzitz Mine is an integral part of a (hardcore) run, the mine in question has been quite exhaustively spaded. Available resources include: