Mining: Difference between revisions
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imported>Pineapple of Despair m Fixed a typo |
imported>Pineapple of Despair Itznotyerzitz can be mined in the Dwarvish War Uniform |
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* [[Inside of Itznotyerzitz Mine|Itznotyerzitz Mine]] | * [[Inside of Itznotyerzitz Mine|Itznotyerzitz Mine]] | ||
** unlocked by starting the [[Mt. McLargeHuge Quest]] | ** unlocked by starting the [[Mt. McLargeHuge Quest]] | ||
** requires [[Mining Gear]] to mine | ** requires [[Mining Gear]] or the [[Dwarvish War Uniform]] to mine | ||
** adventure cost: 1 | ** adventure cost: 1 | ||
** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up | ** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up |
Revision as of 08:50, 28 July 2011
In the Kingdom, mining is a mini-game which allows adventurers with appropriate equipment to, well, mine for certain raw materials.
Rules of mining
Each mining mini-game follows the following rules:
- Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom.
- Only squares adjacent to an open section of mine can be excavated
- Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. Knowing the passive skill Unaccompanied Miner removes this restriction from the first five squares mined every day.
- The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures.
- Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising".
- Excavating such chunks is guaranteed to yield some results (see below).
- On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares.
- With regular Mining Gear, only "promising" squares accessible for immediate mining will ever twinkle.
- With the Dwarvish War Uniform or Object Detection, all the "promising" squares will twinkle.
- The following can happen when a promising chunk of a wall is excavated:
- Each wall contains four pieces of each kind of major loot available at this particular mine.
- Squares containing a specific kind of major loot are always contiguous.
- Major loot never appears in the bottom two rows of a wall and only infrequently in the third one.
Existing mines
- Knob Shaft
- unlocked by gaining access to Cobb's Knob Laboratory
- requires Mining Gear to mine
- adventure cost: 1
- cave-in HP loss: 20-40 % of current value
- minor loot: meat stack, stone of eXtreme power
- major loot: bubblewrap ore, cardboard ore, styrofoam ore
- Itznotyerzitz Mine
- unlocked by starting the Mt. McLargeHuge Quest
- requires Mining Gear or the Dwarvish War Uniform to mine
- adventure cost: 1
- cave-in HP loss: 75-150 % of the player's Muscle, rounded up
- minor loot: 3 meat stacks, stone of eXtreme power
- major loot: asbestos ore, chrome ore, linoleum ore, lump of diamond
- miscellaneous: mining an ordinary chunk of a wall can, rarely, yield a loss of 5 HP and a random Pork Elf gem
- Anemone Mine
- unlocked by either being asked to find Grandpa by Little Brother as a Muscle class or purchasing the map to Anemone Mine otherwise
- requires a Mer-kin digpick and a supply of air to mine
- adventure cost: 2 (1 with Fishy active)
- cave-in HP loss: ???
- minor loot: 3 dense meat stacks
- major loot: teflon ore, velcro ore, vinyl ore
- miscellaneous: if you asked Grandpa about the mine you can also find one marine aquamarine per wall
External Links
As mining for ore at the Itznotyerzitz Mine is an integral part of a (hardcore) run, the mine in question has been quite exhaustively spaded. Available resources include:
- http://kolspading.com/forums/viewtopic.php?f=2&t=19 -- discussion on spading this mine, including images of many known layouts
- http://ectabo.com/kol/mining/ -- an Web tool (requires JavaScript) which uses a large database of known layouts in order to minimise the number of adventures spent mining for desired ore. Unfortunately, it doesn't know all existing layouts.