Mining: Difference between revisions
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imported>Pineapple of Despair Loadstone |
imported>Pineapple of Despair The Gummi Mine is no longer available |
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** miscellaneous: if you asked [[Grandpa]] about the mine you can also find one [[marine aquamarine]] per wall | ** miscellaneous: if you asked [[Grandpa]] about the mine you can also find one [[marine aquamarine]] per wall | ||
* [[The Gummi Mine]] | * [[The Gummi Mine]] (retired) | ||
** | ** was open during [[Crimbo]] in 2001 | ||
** | ** required [[Mining Gear]], [[Dwarvish War Uniform]], or the [[Earthen Fist]] effect to mine | ||
** adventure cost: 1 | ** adventure cost: 1 | ||
** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up | ** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up |
Revision as of 11:25, 18 June 2013
In the Kingdom, mining is a mini-game which allows adventurers with appropriate equipment to, well, mine for certain raw materials.
Rules of mining
Each mining mini-game follows the following rules:
- Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom.
- Only squares adjacent to an open section of mine can be excavated
- Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. Knowing the passive skill Unaccompanied Miner removes this restriction from the first five squares mined every day.
- The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures.
- Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising".
- Excavating such chunks is guaranteed to yield some results (see below).
- On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares.
- With regular Mining Gear or the Earthen Fist effect, only "promising" squares accessible for immediate mining will ever twinkle.
- With the Dwarvish War Uniform or Object Detection, all the "promising" squares will twinkle.
- The following can happen when a promising chunk of a wall is excavated:
- Each wall contains four pieces of each kind of major loot available at this particular mine.
- Squares containing a specific kind of major loot are always contiguous.
- Major loot never appears in the bottom two rows of a wall and only infrequently in the third one.
- You cannot mine while falling-down drunk (not even with unused charges of Unaccompanied Miner).
Existing mines
- Knob Shaft
- unlocked by gaining access to Cobb's Knob Laboratory
- requires Mining Gear or the Earthen Fist effect to mine
- adventure cost: 1
- cave-in HP loss: 20-40 % of current value
- minor loot: meat stack, stone of eXtreme power
- major loot: bubblewrap ore, cardboard ore, styrofoam ore
- Itznotyerzitz Mine
- unlocked by starting the Mt. McLargeHuge Quest
- requires Mining Gear, Dwarvish War Uniform, or the Earthen Fist effect to mine
- adventure cost: 1
- cave-in HP loss: 75-150 % of the player's Muscle, rounded up
- minor loot: 3 meat stacks, stone of eXtreme power
- major loot: asbestos ore, chrome ore, linoleum ore, lump of diamond
- miscellaneous:
- Anemone Mine
- unlocked by either being asked to find Grandpa by Little Brother as a Muscle class or purchasing the map to Anemone Mine otherwise
- requires a Mer-kin digpick and a supply of air to mine
- adventure cost: 2 (1 with Fishy active)
- cave-in HP loss: ???
- minor loot: 3 dense meat stacks
- major loot: teflon ore, velcro ore, vinyl ore
- miscellaneous: if you asked Grandpa about the mine you can also find one marine aquamarine per wall
- The Gummi Mine (retired)
- was open during Crimbo in 2001
- required Mining Gear, Dwarvish War Uniform, or the Earthen Fist effect to mine
- adventure cost: 1
- cave-in HP loss: 75-150 % of the player's Muscle, rounded up
- minor loot: bananagate, kumquartz, pearidot, strawberyl, tourmalime; ammonite fossil, belemnite fossil, trilobite fossil
- major loot: green gummi ingot, red gummi ingot, yellow gummi ingot
External Links
As mining for ore at the Itznotyerzitz Mine is an integral part of a (hardcore) run, the mine in question has been quite exhaustively spaded. Available resources include:
- http://kolspading.com/forums/viewtopic.php?f=2&t=19 -- discussion on spading this mine, including images of many known layouts
- http://ectabo.com/kol/mining/ -- a Web tool (requires JavaScript) which uses a large database of known layouts in order to minimise the number of adventures spent mining for desired ore. Unfortunately, it doesn't know all existing layouts.