Mining: Difference between revisions

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imported>JaAchan
Added loot
imported>Fluxxdog
Existing mines: Crimbonium mine HP loss
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** requires [[High-Radiation Mining Gear]]
** requires [[High-Radiation Mining Gear]]
** adventure cost: 1 (0 with [[Oily Legs]] active)
** adventure cost: 1 (0 with [[Oily Legs]] active)
** cave-in [[HP]] loss: ???
** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up
** minor loot: [[peppermint tailing]]
** minor loot: [[peppermint tailing]]
** major loot: [[nugget of Crimbonium]]
** major loot: [[nugget of Crimbonium]]

Revision as of 16:54, 8 December 2014

In the Kingdom, mining is a mini-game which allows adventurers with appropriate equipment to, well, mine for certain raw materials.



Rules of mining

Each mining mini-game follows the following rules:

  • Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom.
  • Only squares adjacent to an open section of mine can be excavated
  • Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. Knowing the passive skill Unaccompanied Miner removes this restriction from the first five squares mined every day.
  • The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures.
  • Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising".
    • Excavating such chunks is guaranteed to yield some results (see below).
    • On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares.
    • With regular Mining Gear or the Earthen Fist effect, only "promising" squares accessible for immediate mining will ever twinkle.
    • With the Dwarvish War Uniform or Object Detection, all the "promising" squares will twinkle.
  • The following can happen when a promising chunk of a wall is excavated:
    • causing a cave-in, taking a significant amount of HP and granting four (instead of the usual three) turns of Beaten Up if it is brought down to zero;
    • finding a piece of mine-specific minor loot;
    • finding a piece of mine-specific major loot.
  • Each wall contains four pieces of each kind of major loot available at this particular mine.
  • Squares containing a specific kind of major loot are always contiguous.
  • Major loot never appears in the bottom two rows of a wall and only infrequently in the third one.
  • You cannot mine while falling-down drunk (not even with unused charges of Unaccompanied Miner).

Existing mines

Retired mines

As mining for ore at the Itznotyerzitz Mine is an integral part of a (hardcore) run, the mine in question has been quite exhaustively spaded. Available resources include: