Mining: Difference between revisions
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imported>Fluxxdog →Existing mines: Crimbonium mine HP loss |
imported>Pineapple of Despair Mention minin' dynamite |
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* Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom. | * Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom. | ||
* Only squares adjacent to an open section of mine can be excavated | * Only squares adjacent to an open section of mine can be excavated | ||
* Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. | * Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. There are, however, ways of removing this cost: | ||
**having [[minin' dynamite]] in your inventory causes the next square to be mined adventure-free. The item is then consumed. Note that this takes precedence over [[Unaccompanied Miner]]. | |||
**knowing the passive skill [[Unaccompanied Miner]] removes adventure cost from the first five squares mined every day. | |||
* The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures. | * The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures. | ||
* Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising". | * Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising". | ||
**Excavating such chunks is guaranteed to yield some results (see below). | **Excavating such chunks is guaranteed to yield some results (see below). | ||
**On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares. | **On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares. | ||
** | **Be default, only "promising" squares accessible for immediate mining will ever twinkle. | ||
**With the [[Dwarvish War Uniform]] or [[Object Detection]], all the "promising" squares will twinkle. | **With the [[Dwarvish War Uniform]] or [[Object Detection]], all the "promising" squares will twinkle. | ||
* The following can happen when a promising chunk of a wall is excavated: | * The following can happen when a promising chunk of a wall is excavated: |
Revision as of 10:19, 9 December 2014
In the Kingdom, mining is a mini-game which allows adventurers with appropriate equipment to, well, mine for certain raw materials.
Rules of mining
Each mining mini-game follows the following rules:
- Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom.
- Only squares adjacent to an open section of mine can be excavated
- Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. There are, however, ways of removing this cost:
- having minin' dynamite in your inventory causes the next square to be mined adventure-free. The item is then consumed. Note that this takes precedence over Unaccompanied Miner.
- knowing the passive skill Unaccompanied Miner removes adventure cost from the first five squares mined every day.
- The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures.
- Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising".
- Excavating such chunks is guaranteed to yield some results (see below).
- On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares.
- Be default, only "promising" squares accessible for immediate mining will ever twinkle.
- With the Dwarvish War Uniform or Object Detection, all the "promising" squares will twinkle.
- The following can happen when a promising chunk of a wall is excavated:
- Each wall contains four pieces of each kind of major loot available at this particular mine.
- Squares containing a specific kind of major loot are always contiguous.
- Major loot never appears in the bottom two rows of a wall and only infrequently in the third one.
- You cannot mine while falling-down drunk (not even with unused charges of Unaccompanied Miner).
Existing mines
- Knob Shaft
- unlocked by gaining access to Cobb's Knob Laboratory
- requires Mining Gear or the Earthen Fist effect to mine
- adventure cost: 1
- cave-in HP loss: 20-40 % of current value
- minor loot: meat stack, stone of eXtreme power
- major loot: bubblewrap ore, cardboard ore, styrofoam ore
- Itznotyerzitz Mine
- unlocked by starting the Mt. McLargeHuge Quest
- requires Mining Gear, Dwarvish War Uniform, or the Earthen Fist effect to mine
- adventure cost: 1
- cave-in HP loss: 75-150 % of the player's Muscle, rounded up
- minor loot: 3 meat stacks, stone of eXtreme power
- major loot: asbestos ore, chrome ore, linoleum ore, lump of diamond
- miscellaneous:
- Anemone Mine
- unlocked by either being asked to find Grandpa by Little Brother as a Muscle class or purchasing the map to Anemone Mine otherwise
- requires a Mer-kin digpick and a supply of air to mine
- adventure cost: 2 (1 with Fishy active)
- cave-in HP loss: ???
- minor loot: 3 dense meat stacks
- major loot: teflon ore, velcro ore, vinyl ore
- miscellaneous: if you asked Grandpa about the mine you can also find one marine aquamarine per wall
- Crimbonium Mine
- will be active after rollover on December 7, 2014 during Crimbo.
- requires High-Radiation Mining Gear
- adventure cost: 1 (0 with Oily Legs active)
- cave-in HP loss: 75-150 % of the player's Muscle, rounded up
- minor loot: peppermint tailing
- major loot: nugget of Crimbonium
- miscellaneous: To make all the "promising" squares will twinkle, you need the Crimbonar effect.
Retired mines
- The Gummi Mine
- was open during Crimbo in 2011
- required Mining Gear, Dwarvish War Uniform, or the Earthen Fist effect to mine
- adventure cost: 1
- cave-in HP loss: 75-150 % of the player's Muscle, rounded up
- minor loot: bananagate, kumquartz, pearidot, strawberyl, tourmalime; ammonite fossil, belemnite fossil, trilobite fossil
- major loot: green gummi ingot, red gummi ingot, yellow gummi ingot
External Links
As mining for ore at the Itznotyerzitz Mine is an integral part of a (hardcore) run, the mine in question has been quite exhaustively spaded. Available resources include:
- http://kolspading.com/forums/viewtopic.php?f=2&t=19 -- discussion on spading this mine, including images of many known layouts
- http://ectabo.com/kol/mining/ -- a Web tool (requires JavaScript) which uses a large database of known layouts in order to minimise the number of adventures spent mining for desired ore. Unfortunately, it doesn't know all existing layouts.