Monster Modifier: Difference between revisions

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imported>Vernatio
Clarified on Solid Gold, added some info to Curse of Randomness
imported>Vernatio
Also, modifiers are confirmed to work outside the path.
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{{NeedsContent|comment=Verify that the random effects work outside the challenge path<br \>Is there a limit on modifiers per monster?}}
{{NeedsSpading|comment=What combinations of modifiers are possible?
{{NeedsSpading|comment=What combinations of modifiers are possible?}}
Is there a limit on modifiers per monster?}}
A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the [[One Crazy Random Summer]] path, but can also be encountered outside the path, for example by wearing a [[dice ring]]. Bosses are not immune to this, however, after running away from a boss a new random modifier will be chosen.
A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the [[One Crazy Random Summer]] path, but can also be encountered outside the path, for example by wearing a [[dice ring]]. Bosses are not immune to this, however, after running away from a boss a new random modifier will be chosen.


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Modifiers that adjust a monster's stats take effect before adjustments for [[Monster Level]].
Modifiers that adjust a monster's stats take effect before adjustments for [[Monster Level]].
Modifiers also function outside the challenge path.


==Modifiers==
==Modifiers==

Revision as of 01:30, 25 May 2015

There are some vague or non-exact figures and information on this page. Some spading is required.

What combinations of modifiers are possible?

Is there a limit on modifiers per monster?

A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the One Crazy Random Summer path, but can also be encountered outside the path, for example by wearing a dice ring. Bosses are not immune to this, however, after running away from a boss a new random modifier will be chosen.

Monsters can have multiple modifiers, for example by being on the One Crazy Random Summer path and having the Curse of Randomness will make every monster have 2 modifiers.

Modifiers that adjust a monster's stats take effect before adjustments for Monster Level.

Modifiers also function outside the challenge path.

Modifiers

Name prefix Image variation Notes
1337 none Name is spelt in leet speak, e.g. "warwelf" becomes "w4rw31f".
American American flag overlay Sound effects changed to jingoistic things like "AMERICA! LAND OF THE FREE! EAGLE! HOME OF THE BRAVE! INCOME INEQUALITY! SYSTEMIC RACISM! MOM! APPLE PIE!"
Annoying none Sometimes prevents you from attacking: "He makes the most annoying noise you've ever heard, stopping you in your tracks."
Sometimes prevents your familiar from acting: "It makes the most annoying noise you've ever heard. %familiarname winces."
Artisanal None ??
Askew Tilted ??
Australian Upside down Sound effects replaced with Australian exclamations (JUMBUCK! G'DAY! TUCKERBAG! OY! JUMBUCK! CRIKEY! BILLABONG!)
Blurry Blurry ??
Bouncing Bounces +50% attack
Broke none Has way less meat drops
Cartwheeling Moves around Sometimes avoids attacks: "It cartwheels out of the way of your attack."
Clingy none After defeating the monster, immediately fight it again. Modifiers will reroll. Ending combat other than defeating the monster does not activate this.
Cursed none Sometimes curses you: "It drags a finger down your cheek and whispers "randomer...""
You acquire an effect: Curse of Randomness
(duration: 10 Adventures)
Dancin' Moves sideways +50% defense
Disguised Replaced by random outfit image none
Drunk Drunk sparkles Drops various drinks
Electrified Electric arcs Sometimes converts your HP to MP (20% of max HP): "A bolt of lightning arcs from your foe to you."
HPYou lose X hit points.
MPYou gain X Mana Points.
Filthy Surrounded by flies Does additional stench damage with the message "Ugh. It smells awful."
Floating Moves up and down a bit ??
Foul-mouthed Animated with grawlixes Does additional sleaze damage with the message "<He> swears like a sailor."
Fragile none Has just 1 HP
Ghostly Faded image Takes reduced physical damage
Haunted Has weird background ghost image subliminally Does additional spooky damage with the message "<She> looks at you, and your heart seizes up with fear."
Hopping-mad Bounces up and down Always hits no matter how high your Moxie is, like a Gremlin
Hot None Does addition hot damage with the message "Waves of unbearable heat radiate from <it>, roasting you where you stand."
Huge Huge All stats doubled
Ice-cold Image is blue Monster is cold-aligned
Invisible No image. ??
Jittery Jiggles Has superfast initiative
Lazy Sideways Sometimes doesn't attack: "He is too lazy to attack you."
Left-handed Flipped Attack and defense swapped
Narcissistic none Occasionally skips attack with message "It pulls out a mirror and admires its reflection for a while."
Negaverse Black and white reversed in picture block or outline thicker and gray depending on browser ??
Optimal ?? Combat does not take an adventure
Phase-shifting Pulsates (hidden to visible) Blocks attacks sometimes: "<He> blinks out of existence before you can use that skill."

"<He> blinks out of existence before your attack can connect."

Pixellated Pixellated Drops pixels
Hit sound effects replaced with BLEEP! or BEEP!
Quacking Has "quacking" over it All hit sound effects replaced with QUACK!
Red-hot Red Monster is hot-aligned
Restless Moves all over the page Sometimes dodges attacks: "<He> quickly moves out of the way of your attack."

Sometimes blocks items: "<He> will have moved by the time you can finish using that item."
Sometimes blocks skills: "<He> moves out of the way before you can use that skill."

Shaky Image shakes rapidly Attacks 3 times per round
Short Short Defense doubled, HP halved
Skinny Skinny Defense and HP are halved
Shy Briefly pops up from the bottom of the screen ??
Sleazy Pink Monster is sleaze-aligned
Solid gold Sparkling Sets meat drop to 1,000
Spooky Gray Monster is spooky-aligned
Stinky Green Monster is stench-aligned
Throbbing Pulsates (small to big) Double HP
Ticking none Counts down to an explosion which will deal 1 million damage. Does not count down while stunned.
You hear a faint ticking sound coming from inside of <its> stomach.
The ticking sound seems louder now, and more urgent...
<It> explodes.
HPYou lose 1,000,000 hit points.
Tie-dyed Has color gradient Drops various Hippy consumables
Tiny A little dot All stats greatly reduced
Turgid ?? Five times normal HP
Twirling Image spins Monster randomly misses with the message "He is too dizzy to successfully attack you."
Unstoppable none Immune to stuns and staggers
Untouchable none Any damage source is capped at 5.
Wet Underwater overlay (similar to Heavy Rains) Does addition cold damage with the message "He splashes you with water. It's cold!"
Yuletide Green and red Drops various Crimbo consumables

Sources

Source Type Notes
Curse of Randomness Effect From monsters with the cursed modifier (10 turns), or using Powdered dice (100 turns)
dice ring Accessory *Reward for completing One Crazy Random Summer as a Seal Clubber
  • May not equip more than one
dice belt buckle Accessory *Reward for completing One Crazy Random Summer as a Turtle Tamer
  • May not equip more than one
dice-print pajama pants Pants *Reward for completing One Crazy Random Summer as a Pastamancer
dice-shaped backpack Back Item *Reward for completing One Crazy Random Summer as a Sauceror
dice-print do-rag Hat *Reward for completing One Crazy Random Summer as a Disco Bandit
dice sunglasses Accessory *Reward for completing One Crazy Random Summer as an Accordion Thief
  • May not equip more than one
One Crazy Random Summer Path